Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Ivan Panasenko · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Ivan, I LOVE THIS GAME!! Just downloaded it a few hours ago and I can’t stop playing! It’s just fun. No stress, no trying to figure out difficult tasks, just wonderful fun. If you’re the real creator of this game, my hat is off to you good man. It’s pretty rare for me to not only love a game right from the start, but to give a shinning review. All you do is build up your town, slowly, one tree at a time. I love how I’m not rushed, I can go at my own pace. A few minutes ago, I just finished building my castle and I realized I still had another whole section I hadn’t discovered yet. I literally said to myself, “I love this game”. Ivan, please would you make a game in the same style about fishing, the ocean, ya know that style? Or maybe a game like this but about traveling the world, working little jobs while traveling the world and meeting new people. Wonderful game, thank you Ivan! Please make more games, I’m your biggest fan and supporter! ❤️🇱🇷
Great game, so nice not to have to play in airplane mode to avoid ads. Really nice to find a fun, simple game that doesn’t become unreasonably difficult to the point that it loses enjoyment entirely. Looking forward to further updates! I would recommend the devs move the stone pit closer to the houses in the center and/or rotate the drop off point counter clockwise about 120 degrees, as it is a little out of the way. I tended to neglect it a bit, and found it frustrating that I never had enough stone bricks, but maybe that is just me. Would love to see copper, silver, and gold in future updates. Also it would be nice if the wall had a function. Perhaps a train can go on top and help you get around?
Thanks for the satisfying game. Can you add a second stone miner hut and/or improve stone miner pathing to account for the wider/less dense stone field as compared to the ore field? The forest area has a similar low density problem, but the two woodcutters tend to be enough that when I pass the lumber drop point on a circuit there’s enough lumber to refill the sawmill production. Right now the stone deposit area is the only one that’s regularly empty when I do a full circuit of the island with max speed upgrades, so I either have to wait or skip it and go to the ore field, that’s always full (high ore density, 2 miners).
Embark on a laid-back yet engaging journey through a captivating medieval realm in "King's Landing - Idle Arcade," a mobile game that seamlessly blend...
| Name | Price | Type |
|---|---|---|
| Skipits Pack 1 | $0.99 | One-time |
| Iron Runner | $1.99 | One-time |
| Wood runner | $1.99 | One-time |
| Coal Runner | $1.99 | One-time |
| Tax Collector | $1.99 | One-time |
| Stone Runner | $1.99 | One-time |
| Fish Runner | $1.99 | One-time |
| Pet | $3.99 | One-time |
| Skipits Pack 2 | $3.99 | One-time |
| Skipits Pack 3 | $9.99 | One-time |