Ailment・space zombie survivors

Ivan Panasenko · iOS

Ailment・space zombie survivors

Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.

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01 / Creative research

Turn the unknowns into a research plan.

01

Check the acquisition promise

Read the store headline, screenshots and description. What problem is the app promising to solve?

Study the storefront
02

Look for ad evidence

Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.

Browse observed advertisers
03

Separate demand from paid growth

Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.

Review the market context

02 / Storefront & product

Where the click lands.

Study the product story and store experience behind the acquisition funnel.

Screenshots

Ailment・space zombie survivors screenshot 1Ailment・space zombie survivors screenshot 2Ailment・space zombie survivors screenshot 3Ailment・space zombie survivors screenshot 4Ailment・space zombie survivors screenshot 5Ailment・space zombie survivors screenshot 6Ailment・space zombie survivors screenshot 7Ailment・space zombie survivors screenshot 8

03 / Market context

The business behind the app.

Keep revenue, downloads and store rankings separate from advertising performance.

How Much Does Ailment・space zombie survivors Make?

Monthly Revenue
$1.0K
Annualized estimate
$12.0K
Per Download
$1.00

Platform Performance

🍎iOS
Revenue
$1.0K
Downloads
1.0K
Rating
4.7 (2,305)

Rating Distribution

4.7
★★★★★
2,305 reviews
5
2%
4
2%
3
2%
2
13%
1
81%

Top Countries

🇺🇸 US🇨🇳 CN🇷🇺 RU
Reviews (3)
★★★★★dans.w/a.j2/2/2020
Classic Graphics + Innovative Design = Solid Game!

I’m not normally one for horror stories, but Ailment stood out to me because this feels like Pixel Starships (different app game but also in space) but in a FPS narrative. This game might sound a little too good to be true, but that’s because its marketing mechanic is the first I’ve seen (at least). In the game, you can certainly get weapons/heal as the story progresses. However where Ailment diverts from most games is that it doesn’t force ads on you; instead it GIVES you the choice to get in-game currency / 200pt / revives via watching ads, in ADDITION to using real currency for game perks. I just started the game, but the storytelling merges with the game design JUST enough to keep it small and intimate for your storage but also keeping that balance of keeping the player (us) interested. I think this game achieves a good balance between keeping the users entertained and supporting the creator(s) of the game. If anything~ regardless of what game mode you end up playing with, Ailment seeks to include YOU instead of just holding your hand through powerups. Which is rare because ALL the details makes it easy and fun to think about all the intricacies of the game.

★★★★★Tiseke9/30/2019
Enraptured and Thoroughly Enamored

As a casual player of games I don’t really find too many things to keep me interested for so long, but ailment is definitely one of them! I can tell a lot of work was put into the game and it pays off!! Contrary to what other people say I think the amount of damage and quick deaths add to how interesting a game is. There can never be the right amount of damage in a situation and the fact that you have to add strategy towards your attacks due to fearing death (instead of strolling in guns blazing) keeps me and many others interested! Also, I really like that ailment goes on an add or point based health recovery system rather than a time based one because with time based ones I get bored fast and click off to wait! This makes it really fast and easy!!!! Overall I really appreciate the game and how much effort was put into it despite it being free+!!!!! Thank you so much! ❤️❤️ Psps: I find the art style and characters/story line very endearing!!🚀

★★★☆☆GmatterG9/29/2019
Good potential

Played when first released, tried again and recall why I stopped before. Maybe not an issue on tablets, but on phone, the dialogue obscures the screen and while I appreciate the attention to story, for me, I’d disable text if I could. Another annoyance are the doors constantly opening and closing. Perhaps it’s hearing the same annoying sound effect, hundreds and hundreds of times, but either the delay should be longer or the doors should remain open until they are off screen. Another annoying issue is container interaction where UI doesn’t always display interaction icon, and while you can still interact, you also fire weapon and unnecessarily waste ammo/durability. I assume this is due to nearby enemies. Lastly, the level designs can be tedious: “go way over there to unlock a door right here and do that a half dozen times per level and traverse previously explored areas to return to said door”. This would not be so annoying if it were not the standard level design approach. Harsh critique but there is too much potential here to not mention what’s holding it back.

Version History (55)
3.8.010/14/2025
3.4.54/23/2025
3.4.010/17/2023
3.3.37/25/2023
3.3.14/21/2023
3.3.03/14/2023
3.2.33/4/2023
3.2.13/1/2023
3.2.02/24/2023
3.1.51/28/2023
Available In (115 Countries)
🇺🇸 United States🇦🇺 Australia🇨🇦 Canada🇨🇳 China🇫🇷 France🇩🇪 Germany🇬🇧 United Kingdom🇮🇹 Italy🇯🇵 Japan🇰🇷 South Korea🇷🇺 Russia🇩🇿 DZ🇦🇴 AO🇦🇷 Argentina🇦🇹 Austria🇦🇿 AZ🇧🇧 BB🇧🇾 BY🇧🇪 Belgium🇧🇲 BM🇧🇷 Brazil🇧🇬 Bulgaria🇨🇱 Chile🇨🇴 Colombia🇨🇷 CR🇭🇷 Croatia🇨🇿 Czech Republic🇩🇰 Denmark🇩🇴 DO🇪🇨 EC🇪🇬 Egypt🇸🇻 SV🇫🇮 Finland🇬🇭 GH🇬🇷 Greece🇬🇹 GT🇭🇰 Hong Kong🇭🇺 Hungary🇮🇳 India🇮🇩 Indonesia🇮🇪 Ireland🇮🇱 Israel🇰🇿 KZ🇰🇪 Kenya🇰🇼 KW🇱🇧 LB🇱🇹 Lithuania🇱🇺 LU🇲🇴 MO🇲🇬 MG🇲🇾 Malaysia🇲🇽 Mexico🇳🇱 Netherlands🇳🇿 New Zealand🇳🇬 Nigeria🇳🇴 Norway🇴🇲 OM🇵🇰 Pakistan🇵🇦 PA🇵🇪 Peru🇵🇭 Philippines🇵🇱 Poland🇵🇹 Portugal🇶🇦 QA🇷🇴 Romania🇸🇦 Saudi Arabia🇸🇬 Singapore🇸🇰 Slovakia🇸🇮 Slovenia🇿🇦 South Africa🇪🇸 Spain🇱🇰 LK🇸🇪 Sweden🇨🇭 Switzerland🇹🇼 Taiwan🇹🇭 Thailand🇹🇳 TN🇹🇷 Turkey🇺🇦 Ukraine🇦🇪 UAE🇺🇾 UY🇺🇿 UZ🇻🇪 VE🇻🇳 Vietnam🇧🇴 BO🇰🇭 KH🇪🇪 Estonia🇱🇻 Latvia🇳🇮 NI🇵🇾 PY🇦🇫 AF🇬🇪 GE🇮🇶 IQ🇱🇾 LY🇲🇦 MA🇲🇿 MZ🇲🇲 MM🇾🇪 YE🇧🇭 BH🇨🇾 CY🇲🇹 MT🇷🇸 RS🇧🇯 BJ🇧🇫 BF🇨🇲 CM🇨🇬 CG🇨🇮 CI🇯🇴 JO🇱🇦 LA🇲🇱 ML🇸🇳 SN🇹🇿 TZ🇺🇬 UG🇿🇲 ZM🇿🇼 ZW
Supported Languages (1)
English
App Details

If you're searching for a shooting game with a captivating and engaging story, look no further than Ailment. The story takes place on a spaceship in a...

iOS App ID
1463030573
Content Rating
9+
Min OS
17.0
Size
337.9 MB
In-App Purchases
Yes
Publisher
Ivan Panasenko

In-App Purchases (10)

NamePriceType
Remove Ads$0.99One-time
2000 In-Game Points$0.99One-time
Offer 2$0.99One-time
Offer 1$1.99One-time
5000 In-Game Points$1.99One-time
8000 In-Game Points$2.99One-time
Offer 5$2.99One-time
15000 In-Game Points$3.99One-time
22000 In-Game Points$4.99One-time
30000 In-Game Points$5.99One-time