Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Morgan Rai · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
More often than not, it feels like the AI either just kills itself, or has no self preservation and runs straight into your beam instead. Would be nice to have the game feel like a battle of Witt and quick decisions rather than simply driving on your side of the board long enough for the other guy to kick the bucket himself. Another thing on my mind is the engagement. Because of the starting position, there isn’t really any battle. A easy fix for this is to relocate the spawn points more towards the center of the screen, and have the light cycles move towards eachother by default. With some simple changes, this could be a great game for some simple pleasure and quick fun.
Play the 8-bit retro version of the famous Tron lightcyle racing game. Developed by Morgan Rai. The Tron cycle in green is controlled by the user. Sw...