Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗CYBERJOY LIMITED · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Game isn’t bad, but what is is that the layout of the game puts resources where the iPhone’s camera black area blocks the current amount held which should never be an issue… lazy by the developer to not fix that or at least give you the option to move it. For the gameplay, it’s kind of expected to be a free if you wanna stick around game. But faster if you pay of course. There isn’t anything ground breaking on it. It’s like their other games. Honestly, pretty dull gameplay with the whole concept “upgrading” things which will deplete your free resources and push you to the shop (or ads) to get more stuff. I’ll give it another couple days to see if it gets better but my expectations are low.
Great idea for a mobile game. I enjoy most of the aspects of the game, only two things, if I have coaches/managers that are max level and I keep drawing them in packs, I should be given cash as compensation for each already maxed manager I pull. Also there is a HUGE jump for moving to the last location, it will take me way too long to generate that much cash at this rate.
The game may be very enjoyable at first, how ever the mechanics for improving and growing the Team are horrible. It seems that the only way to improve is by spending real money. Of course every game is designed in a way that if you spend money it makes it more enjoyable, how ever in this game if you don’t spend any, the improving mechanics will fail. You will have too much of one currency and then lack in others which are also fundamental for improving the team. For example you will hit a time when you are not able to improve facilities because you don’t have or have underleveled trainers and the only way to improve this is by paying money. Hope this gets taken into consideration in order for the game to grow, since it is a cool concept.
Your Soccer Academy offers holistic soccer training that were customized for young trainees. With these training, youths will be able to pursue their...
| Name | Price | Type |
|---|---|---|
| Diamond Pack 1 | $1.99 | One-time |
| Access Control Pack | $2.99 | One-time |
| Diamond Pack 2 | $4.99 | One-time |
| Piggy Bank | $4.99 | One-time |
| Daily Pass | $4.99 | One-time |
| Players Cheer Pack | $4.99 | One-time |
| Pass Special Pack | $4.99 | One-time |
| Advanced Pass | $9.99 | One-time |
| CEO Gift Pack SaleOff | $9.99 | One-time |
| Diamond Pack 3 | $9.99 | One-time |