Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Binatir Limited · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The game overall is good, basic 4key rhythm game with a good design. The main issue I have is the amount of grind you need to do in order to get a song for free. Songs or charts are the core of a rhythm game, the lack of free songs from the get go is annoying to say the least, not to mention the sheer amount of grind needed for one song that might not even be what you want. Speaking about charts, there are only 2 of them that are hard, which is disappointing to say the least. The music is wonderful, the concept is not terrible but no one will buy things in a free game that isn’t even challenging.
DEBEATS is the first playable, craftable and obtainable decentralized music game built on Polygon, which allows you to combine musical resources with...