Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Hiker Games Joint Stock Company · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
[PVP]: -3 PVP modes: 1) both players have identical randomly generated build; 2) both players use their own decks; 3) damage/survival modes, players randomly play either a most damage done or a fewest hearts lost mode. [Fair Play]: players can choose their matchmaking search range (up to 500 trophies higher, and/or up to 500 trophies lower) players can select their search range in increments of 50 trophies above and below their ranking. [Events]: -event difficulty increases with each successful completion, also increasing rewards. -non tower defense event modes could be fun if the games were engaging. [Quality of Life]: -on win or loss, stats screen appears showing how much total damage each unit type has done. -on retry, replenish all 3 hearts. -the units aren't balanced very well. i would have to go unit by unit, but it would be easier on a spreadsheet. -in the chapter preview, show which boss or bosses are in the level. -add an index for all enemies, possibly reveal enemies we've encountered and give us some gems or coins to click them. [New Characters]: -ditto from pokemon, can act as any unit when merging. -teleportation unit that can return enemies to the portal they spawned from once per wave, boss monsters can only be teleported by Gold Star units or higher. -critical rate buff unit that increases its crit percentage rate buff the higher its tier. -necromancer can have 3 modes 1) summoner will create monsters that collide with enemy units 2) fear will force units to flee toward its spawn 3) curse is a damage over time spell that afflicts enemies. -wall unit can be summoned for 1 token as opposed to 3 tokens, and some units can be merged with the wall to create a towered unit with increased range. (i'm starting to go on an idea rant, so i'll end it here.)
This is a great tower defense game. One I play every day and enjoy the challenge of without it being too difficult to move forward. Very well done. I do wish there was a book or menu of some sort that we could look at the bosses and see which ones we’ve encountered and what they do. I think that would improve gameplay. I keep going back chapters or playing the challenges and forgetting which boss does what and on which chapter. Deck building is important depending on the boss it seems. Which I also love as you’re not stuck using one ultimate deck, you actually get to use most of your cards for different challenges. But it would be helpful to know what the bosses do and which chapter they are in for better set up. I hope more people join in on downloading this app so we’re able to build a community and talk about it together. But it seems just new enough no one is talking about it. Definitely recommend this game it is incredibly enjoyable.
Its a nice game tbh, but theres a problem that the level 5 is too hard (maybe only for me😭) The fire hedgehog, its too fast and too strong I dont have enough coin to summon the strong enough hero to kill it I hope you guys can fix it🥺
Get ready for a rush TD game full of action, adventure, and endless fun, the amazing TD action offline game Welcome to the Cube Defender: Casual TD -...
| Name | Price | Type |
|---|---|---|
| Some Gems | $0.99 | One-time |
| Starter Pack | $1.99 | One-time |
| Premium 3 Days | $2.99 | One-time |
| Super Starter Pack | $4.99 | One-time |
| Starter Growth Fund | $4.99 | One-time |
| Handful of Gems | $4.99 | One-time |
| Legendary Starter Pack | $5.99 | One-time |
| Purse of Gems | $9.99 | One-time |
| Growth Fund | $9.99 | One-time |
| Premium 30 Days | $19.99 | One-time |