Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗SEGA · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
So the game itself is amazing obviously, I feel like everybody knows that by now. But for the mobile port itself, it’s… fine. You can tell that this version of the game originates from the iPhone 4S era. For example, I’ve noticed the audio for voice lines will decrease for seemingly no reason at random. One day you’ll hear the announcer and pedestrians, and another day they’re mute. With no option to change this in-game, and no config file fix I can find, the only solution I can think of is wiping the game off your device and reinstalling. Controls are questionable as well, as they retain the analog-to-digital conversion issues every official Sega Dreamcast port seems to have. Turning is far too sensitive and conflicts with my muscle memory of the GameCube version. I would have personally liked to have seen something similar to hill top racing, where there’s a steering wheel in the corner for analog movement. These various faults don’t detract from the game too much, it’s not like this is GBA levels of bad or anything. Overall, it’s fine. Would like a Mac port though…
As someone who played the original back on my Dreamcast, this is indeed a faithful port, visually and controls wise (worked with my Voyee controller), except I can’t get the speed boost to work (it claims I’m supposed to double tap and hold the drive gear instead of the old way it used to be done with switching quickly into reverse and back, but I still can’t get this to work). Other annoyances are the announcer voice over doesn’t play, the character voices in game seem broken, and the music sometimes stops during game and doesn’t begin the next song. (I will say I’m really glad hearing the original music though.). Yea it’s not perfect but it also is free. Thanks for making this port!
When I got Ristar’s SEGA Forever mobile port last year, gameplay was slow, the saving system sucked, and the ads were unbearable. Now with Crazy Taxi, I see SEGA Forever has improved greatly. The game doesn’t lag a bit, not sure about saving but I’m guessing it’s improved, and, thank Yuji Naka, you don’t get an ad each time you touch the screen. Aside from SF’s improvements, the game itself is great and fun to play. You get to choose the difficulty of your next job, the music is great (of course it is, it’s SEGA), and it has a ‘90s charm to it. I may not have been alive when this came out, but still, it feels like I’m playing GTA San Andreas but better (and not nearly as gory). Overall, 5 Stars, and I didn’t even rate it that to get featured, honest. Now I’m just waiting for the Sonic 3 & Knuckles mobile port by Taxman and Stealth. Yeah, that’s right SEGA. People still want that.
Hey hey, come on over and have some fun with Crazy Taxi, SEGA's ground-breaking, open-world driving game. Here. We. Go! Play for free and earn craaaaz...