Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Rich Olson · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
It’s a semi-fun and addictive game, and challenging at times, making you want to keep playing and beat the levels. But there’s something that, for me, became too frustrating to keep playing. And also became the reason for this review. When your marble falls off the edge and the game resets, you’re placed pretty close to where you were. The problem is this is clearly done with an algorithm which doesn’t take into consideration the layout of the game. Too often my marble was placed (spinning) at the edge and immediately falls off, sometimes too fast for me to see where it was placed before it fell again. It turns into a double-fall, and takes more time. You can only pass the levels if you finish by making “par” which is a set amount of time. It may allow for one, maybe two mess ups if you’re absolutely perfect the rest of the time. So when the game interferes it becomes unfair. It might as well place you (the marble) in mid-air with a windmill about to smack you off-grid; that’s how much chance you get when you’re being reset to play—quite often. And I’m not sure if it’s just me, but the control of the marble seems a little wonky using a mobile phone. I didn’t want to give it a 2 — even though I’m inclined to take away 3 stars just for the interference issue. At times when you can still beat the level but then your placement is jacked up and your time is eaten away beyond your control, it gets really frustrating. Enough for me to quit playing. But I’ll be cool about it so instead it’s one star for the replacement issue, and one for the controls not responding right or doing what you’re telling it to all the time. 3 stars.
Thank you for making the game free!! The Gyro is fun. Takes a little practice. Would love if you could fine-tune the on-screen control for Manic Marble #5 ;-) and disabling Gyro for when laying in bed! …ATM it’s too close to the edge of my phone. My finger hits the edge of the case. And it’s a bit temperamental. Thanks in advance for my request. Keep up the great work !!
I have a really old 2g iPod touch and I love this game because it still works with my iPod and it is a lot of fun. People really need to stop complaining about the few bucks to unlock the other levels. This game is totally worth just a few bucks and it's really nice of the developer to put 2 levels for free. The 3D graphics are pretty good even on an old device. Im sure it would look absolutely amazing on an ipad. Thanks so much for making this game and making it compatible with old devices!
Manic Marble is back with more 3D insanity! Dodge moving obstacles and fly over jumps by tilting and turning your device. Finish the current level in...