Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Pascal Bestebroer · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
It's like playing an old, but yet new, gameboy game. Very cool throwback. That said the proximity to enemies kills needs work--you'll die when you don't touch them. In a weird way the quirks that need fixing almost remind me even more of the retro carts...
This game captures the look and feel of a 1990's Game Boy platformer. It's programmed very well with controls that are consistent and easy to learn. The levels look pretty simple, but are quite difficult as they progress. The time stars are a real challenge! Amazing work overall. I've put hours into this game and enjoyed it for over 2 years at this point. Woot!
Very smart, reflex (and patience) based platformer. Demand for timing and precision ramps up quickly as the levels/worlds progress, which keeps gameplay exciting. As a bonus, the four ways of beating each level (coins, dash, flip, key) give each of the short levels multiple and distinct feels. Very smart indeed. A star off for minor bugs (ie, you can use flip from a previous level on a later level without earning it; sometimes entering later levels requires an exit and enter again to get the right one), but all around a killer platformer that gets hard. Lamers will hate this game.
Not just the looks of a classic game, also the gameplay of a classic platformer. This game is NOT EASY! you have an endless amount of lives, so you ca...