Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Gianluca Natalini · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
First off I'm surprised to see a 3d app with so many features. Although this is more in depth than just sculpting, I do believe after watching a couple tutorials this would be a great app to play around on and learn with due to its portability. This could also be a serious app to make actual objects with too! Well worth the money 👍❗
I've been using PC based 3D modeling software for about 7 years (Lightwave, Maya, Brice, Max) so I am used to these types of programs. I think Finger 3D is probably the best iPhone - based modeling software but it's still a bit clunky. It's hard to get used to the selection process effectively. The selection globe can be extremely confusing at first. Considering the iPhone limitations I will rate this 4 stars. Not 5 stars because it is really just a novelty app, because of the selection globe and the following: I tried importing two simple ball .obj files- one from Lightwave, the other from Max. Both primitives cause Finger3D to crash. It seems the only objects this can use are the ones created within it. It's because of those things that I'd never attempt doing any serious modeling here and I think $5.99 is over priced. You expect a limited functionality- this is a cellphone after all but it's not quite ready for any practical purpose.
I learned 3d modeling on 3d Studio 4 for DOS many years ago. Finger 3G reminds me a lot of that, it has a bit of a learning curve, but the program is a pretty powerful modeling app for anyone who understands 3G basics. I wouldn't recommend it for beginners.
"Finger3D" turns your device into a three-dimensional modeler, the smallest and portable existing 3D modeler. With "Finger3D" you can create any shape...