Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Sublime Velocity · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
As a mountain biker myself, I really like the idea of this game. It’s fun, simple, and a welcome break from ad-riddled games. However, it could use a few minor changes: - Steering sensitivity should be increased/drift angle tuned down a bit (difficult to turn at high speeds through very twisty track) - Tutorial should be a little more comprehensive (introduce a few more trick combinations) Other than that, I’m really happy with it, and I consider it $4 well spent. Glad I keep up on my PinkBike news and saw this!
For developers. After you crash, sometimes it’ll put you in a terrible restart sport. For example, you crash on a jump and it’ll restart you too close in front of the jump again and with not enough speed to clear it. I’ve also been reset in front of a rock so when I start again, I just smash right into the rock. I understand why it starts you from the beginning but man, it would be nice if you could pick up on the last level.
What do you get when you cross a 3D mountain bike simulator with an endless runner? I don’t know exactly, because I haven’t played any mountain bike s...