Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Playdigious · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Not so much of a critique of the game, more so the update. I bought this nearly a year ago, and have been patiently waiting for an update so that I could actually play the game. It got to the point where I just gave up and deleted the game and kept it in the back of my mind. It was only recently that I stumbled upon the game being updated to fix the crashes. On one hand, its a small thing -- a couple of bucks for a bit of entertainment -- and not something to lose my mind over. On the other hand, Playdigious is one of only two or three quality publishers on iOS who make good games worth buying, and its a touch unprofessional to offer a product and then take a little under a year to fix it, especially when the product is what you do -- make games. That being said, I write this in kind because I do like your games, and hope that in the future you make more or an effort to address quality control. Thanks for the update!
This review is edited from the original from one star. After 20 minutes of playing with the controls, I finally figured out how to light the lighter, jump, and crouch. The instruction page is awful. You don’t double tap on the circles as shown. You hold the circle and double tap elsewhere. Same for swiping up and down. Devs, c’mon. Get some reasonable instructions, or a short tutorial. I shouldn’t have to figure that out on my own. But moving and doing things is awkward and slow even once you figure it out. I won’t be playing the rest of the game since the controls are such a mighty struggle. This game is a lot like Limbo and Inside, but the controls on those games were much more fluid and intuitive. It’s a shame that I feel like I can’t play through this, because the art is absolutely beautiful, the atmosphere is really disturbingly wonderful, and if I could control it better, I’d probably love it. I think this is probably just a bad port to touchscreen and is probably much better with a controller, but I have an iPad so I don’t need a controller. Maybe this will get smoothed out and I can come back to it another time.
I have watch the videos of this series. Including the first game. So, when I played this it’s very good. The story, environment, and character designs. But, the only two flaws I keep noticing this. The first is the camera, where a few times it wants to go too far. But, being a iPhone. It made certain areas unintentionally too hard, and especially not intentional by the port team’s doing. The second and final will be controls, as it will not sync very well between my fingers and the gameplay or sometimes with the controller made for mobile phones as it made mostly same results. This is become very apparent in the boss fight/running scenes. As most of the time. I try to either fight back or running away, and the controls won’t sync well to the gameplay, thus keep me losing and lost my process, if I didn’t flare the candles, earlier. So, right now I’m really stuck in the near end of the guest area chapter, running away from the guest, before jumping to a chandelier. We’re these two becomes a problems came together for keep ruining my experience and may impact probably several mobile players. So, I may wish for the mobile port team to make mobile-friendly improvements. Sometime later!
Escape your childhood fears. First available on PC and consoles, the horror adventure tale Little Nightmares is available on mobile! Immerse yourself...