Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Playdigious · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I just wanna say how shocked I am by how much is packed into this tiny download. You can quickly tell this title was created by people who love what they are doing. Next I want to say how thankful I am for growing up when I did.. these people posting 1 star reviews due to having to simply pay for a product should honestly be ashamed. Where does that kind of entitlement come from? Their parents? How hard is it to understand that people have worked hard to bring this game to us. Spent time away from their families and loved ones. Stayed up late into the night, giving us the fruit of their blood sweat and tears. Why wouldn’t it be fair to ask for compensation for a provided service? For those of you STILL complaining that this title costs money you should really just be ashamed it this point. It’s a great game. It deserves our praise and our money. Devs thank you all for your hard work!
This game is very addicting, invoking the ‘just one more turn’ mentality. It’s the perfect game for mobile since you can spend minutes on it, or hours if you want. There’s no mobile dark patterns design in here, just a game for the sake of having fun playing. You get a free trial which is the perfect amount of trial to get to know the game, then a small one-time fee to unlock the full game which is still cheaper than the cheapest freemium tier currency purchase on almost every other mobile game these days. The only critique I have is that some of the stats are a bit underpowered. Vampirism drops off in usefulness very fast, and some talents are giving you like +3 hp in turn 5 when enemies are starting to hit for like 20.
Can’t believe this game wants me to pay one time to unlock the full game. Why didn’t they slow your progress down and force you to buy gems to speed up building progress and play ads every time you loop around the map. I need roadblocks in my game so I lose interest in them after I am forced to drop 10 .99 every day to speed up my building progress. I don’t think the developers understand how gaming works today. You make a game then you strip out all the features and put them behind multiple paywalls and let the player spend small amounts of money until it accumulates to hundreds of dollars then you stop plaiting the game for a week and your so far behind you have to spend more money to catch back up. Instead these geniuses are asking for just one purchase at the INSANE price of $7. You saw that correctly fokes. A game with 20-40 hours of content for 10% of the price of a AAA game with 10 hours of content. Remove this from the App Store and add in the proper amount of roadblocks so we can buy our way out of it.
*Try Loop Hero for free and unlock the full game for the whole adventure!* The Lich has thrown the world into a timeless loop and plunged its inhabit...
| Name | Price | Type |
|---|---|---|
| Unlock Full Game | $6.99 | One-time |