Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Tilting Point LLC · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Like another thing I don’t like is that I know the plan is to try and collect as much data without anyone knowing and escaping but if you were allowed lethal weapons there would be no witnesses so then he could no one would know it was him yet your allowed to throw explosive grenades but it just puts them to sleep unlike any spy game I’ve ever seen example of this is hitman when you sneak up to a character you kill them in here you pinch a specific area to make then fall asleep but just because he is a good guy doesn’t meant he can’t use anything other than tasers bro
Lots of tools to mess with and strategies to try out. Standard playthrough is pretty easy, but it’s still fun. It’s a shame you can’t play on hard from the start. It’s also pretty annoying that you have to play through each difficulty to get credit for it despite each effectively being the one before with additional challenges. Challenge mode is mostly fun, but I was a little tired of the game to finish them all (again, because you have to play through normal, hard, and 2 challenges for each level). I feel like some challenges are selected to make for a satisfying playthrough of a level while some are a bit more frustrating. Given a break, I’d definitely jump back in after the next update though. What’s there is great. I think most people would enjoy at least a casual playthrough, and there is more depth for those who are interested.
I attempted to leave a review yesterday but don’t see it—it could just be that it’s under review for content, so apologies if I’m double posting. Just wanted to say I freaking love this game, combining Bond with Metal Gear style tactical stealth gameplay was an inspired choice, and the developers have really hit it out of the park as far as delivering a well-crafted product. Super excited for new installments! The only thing this game is badly missing is a way to restart levels from the pause menu—would love to see that feature added in a future update. Anyway, can’t recommend this one enough—this game would feel right at home on any of the major consoles.
"This is a 007 game made by 007 fans." - Connor Christie, Pocket Tactics "A Triumph, without a doubt the best Bond Game we’ve had since 2010." - Calv...