Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Spiro Metaxas · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
No clue what the problem is with all the reviews complaining about the controls. They’re explained when you load and they work just fine. This is a great concept for a game. But it doesn’t go anywhere. Once you internalize the handful of patterns to ensure you can always make a match the game never gets any harder. Because the replacement pips are random both getting a big combo or ending up “game over” is not something you actually control. In classic you build up helps where you can change a pip to a random color, and you can have a hundred of them saved up, and still end up game over because you never get a chance to use one once the random new pips are in and you have no solutions. Kind of silly. The speed level isn’t even all that different, I’ve currently got over a minute and a half of banked time to ensure I can make a match before game over and it never takes more than fifteen seconds to find one. This game will go on forever. Fusion would be fun but the directionality of the new pieces is just as random as the color so you can’t really have a strategy for keeping the board clear. There are “levels” but they don’t mean anything. You get a score but it doesn’t mean anything. Great basis for a game, but it now needs some game theory applied to make it something you play for more than a week.
I would have given It a 5- it’s a fun game, makes you think. But the controls are awful. Half the time I am yelling “THATS NOT THE WAY I CLICKED!” Please fix the controls.
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The controls are simple: - Turn Controls: Touch the inner-side of a hexagon, and turn it in the direction you want to rotate (like a wheel). (One-Touc...