Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Gamesture Sp. z o.o. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I played for a year as a guild master and made it just over level 200 before dropping S&R so I consider myself very familiar with the highs and lows of this game. S&R has one of the best mobile communities out there, however, you can pay $100 in a season and still not win even half your matches or get anything helpful cosmetically. I distinctly remember one night where my guild spent > $85 on energy and we still got massacred in the name of lining the Devs pocket books. Energy based games will forever be designed to fit an algorithm that maximizes your micro transactions. We took advantage of every free energy opportunity provided and it’s hardly a fraction of what it takes to succeed in this game. I had an active guild in Divison 2 and we collectively spent hundreds every season and never once finished top 3. I met some really neat players, but what made everything unravel was watching how much other guilds would pay to beat us ultimately demanding we spend more to compete with them. Don’t walk, RUN from this game before you start the same year long journey my guild and I had to go through. This game will pull on your heart strings and then cut your wallet right out of your back pocket.
I’ve been playing this game daily for about 3 months now and I’m enjoying every bit of it! It’s a simple game that doesn’t take long hours to play, it does have a p2w aspect but in my opinion it has yet to take away the fun of the game. Also there are complaints about the energy but there is multiple ways to get more (without paying) and they helped that more in the new update. This is the first game I’ve played where you have almost a direct line to the devs, and they actually listen! This game may not be for everyone but give it a shot and join an ever growing community that’s ready and willing to help new players!
Gifts should only be sent to guild members, or actual friends. Also; maybe implement the higher xROLL you choose; the higher chance you’ll not get garbage rolls. There needs to be a better balance with energy. As of right now this game is -Login- spend 20 seconds rolling -logout until tomorrow- Increase the energy cap to 500; (or 1,000 if you’re feeling generous) paired with speeding up energy recovery 1 energy per minute. I think it would help the player engage with their guild way more; having 20 players WITH energy would make battles more interesting as well as nail biting when it comes down to skirmish timers. As of right now there is no real competition. My guild is fighting the #1 guild and none of them have any energy; so we’re slowing just creating a damage gap. Because of the lack of competition there is no incentive to purchase energy. This game has the potential to be a major player in today’s market but you have to do better at finding that sweet spot in time grab/F2P/P2W balance. Picture increasing the energy cap to 500 and offering $1 fill ups. How many $1 purchases do you think you would get per day, especially during skirmish crunch times when people can throw up x10 and blow through that energy. You can always increase the micro transaction rewards to incentivize the players. Maybe gear that increases crit, attack, gold. Perm. Mounts. Maybe introduce a class system so there is some strategy to the guild fights. Having defenders in front who can store up to 5 shields.
Embark on an epic and heroic journey, where PvP Arena game take on a brand-new form. Prepare yourself for an epic experience in the realm of Slash & R...
| Name | Price | Type |
|---|---|---|
| Offer 1 | $0.99 | One-time |
| Offer 2 | $1.99 | One-time |
| Offer 5 | $4.99 | One-time |
| Offer 10 | $9.99 | One-time |
| Offer 20 | $19.99 | One-time |
| Offer 25 | $24.99 | One-time |
| Offer 30 | $29.99 | One-time |
| Offer 50 | $49.99 | One-time |
| Offer 70 | $69.99 | One-time |
| Offer 100 | $99.99 | One-time |