Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗MWM · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I really love this game. I’ve loved drumming ever since I was little and when I saw ads for this game, I just had to see what’s up. I downloaded it not too long ago. It’s very entertaining and challenging at the same time. That’s why I love it so much. However, I don’t really like the fact that there’s only like one free song in each music genre. The game itself pretty much runs on subscriptions. And I honestly don’t have the patience to watch an ad every time I finish a song and then watch ANOTHER ad just to play another song. That’s not my main concern though. I had played a couple of songs and I was satisfied with the scores. But when I tried to play ‘Say So’ by Doja Cat, the game just…froze. I could still mess around with the drums and pause the game but the notes would drop down from the screen anymore so I couldn’t play the song. I can’t be the only one having this issue! I really hope that it’s not my phone just acting screwed up. Please address the situation and make sure people aren’t having the same problem. 👍
Generally speaking, this game is pretty decent all things considered. Sure, it runs on a subscriptions, but that’s not exactly something new when it comes to rhythm games. The game aspect itself is really cool, using different parts of the drum set to play different kinds of notes. It’s not the most challenging thing ever, but it could certainly work as good practice for players who aren’t as experienced with rhythm games. However, the main issue also lies in its ability as a practice utility. A lot of notes are off timing in a way that I don’t think an offset setting could fix. Some notes are naturally early, some notes come naturally late, and that’s just how it is. It’s not that big of an issue, but it does stunt people who rely on music as a part of their timing.
I’ve played maina for around 2 years so the difficulty isn’t the problem. The main problem is no speed multiplier, it’s difficult for me to town down the speed and get accurate scores since I’m used to significantly higher speeds. Another problem is the notes itself, it’s way too small with the unlevel hit system. It’s not too bad as itself just a little learning curve but please just fix the size of the notes. Side note - Not a cash grab maina game it doesn’t bombard you with ads 👍
WeGroove is the best drumming experience for IOS. This is a true realistic percussion experience. Thanks to our app you will become a pro on these vir...
| Name | Price | Type |
|---|---|---|
| DrumKey | $0.99 | One-time |
| 2 DrumKeys | $1.99 | One-time |
| WeGroove Premium 1 Week | $4.99 | Weekly |
| WeGroove Premium Weekly Trial | $4.99 | Weekly |
| WeGroove Premium 1 Week | $6.99 | Weekly |
| WeGroove Premium 1 Week Trial | $6.99 | Weekly |
| WeGroove - 1 month Premium | $7.99 | Monthly |
| WeGroove Premium 3 Months | $19.99 | Quarterly |
| WeGroove - 1 year Premium | $39.99 | Yearly |
| WeGroove Premium 1 Year | $59.99 | Yearly |