Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗GA Studio Inc. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This game doesn’t have much contents. It is very pure idle game. However, offline idle you can only get golds. Active idle meaning having the game on power save mode you can get items but only up to XXX level. You can earn good amount of diamonds from raid if you just happen to stumble on a high level player doing raid and you join his raid. All of them are very willing to have you tag along which is nice. Things that I hope dev can improve on. 1 - arena. This is the worst part of the game. It is fully automated. You can’t even choose your opponent. I am not sure how it chooses the opponent. More than half of the time my opponents are higher level than. I am rank 21 now on world stage area. My first day, I was ranked 20k+. It seems that it only teams me up with player participated in the arena in the same week. Give us opponents to choose to fight against. 2 - tower of glory. There aren’t that many players in the game. We still have to manually fight through each empty floor which is quite dumb. Why can’t we just to directly to the floor where we need to fight through? 3 - guild. We can’t see who is in which guild. This is the illogical thing that I have ever seen. You can only see the player who is the guild master.
Very simplistic game that does not appear to have much depth, but so far it seems like it might be a fun way to waste time. The biggest factor will be whether progress grinds to a halt after a while, which I fear may happen due to the exponential growth structure. One note - there is offline progress, which is a must for these kinds of games, but I found that I did not receive any credit for offline progress (even after a couple of hours) unless I force closed the app. Hopefully that gets addressed soon. EDIT: offline progress has also been hit or miss even when the app was forced closed, but it doesn't seem to actually matter because the offline rewards are almost nothing. Practically no gold and I'm pretty sure no equipment/items, which means this game heavily encourages you to leave your phone on with this game running. Hard pass
It asked for a review and i want free stuff if it gives it to me.
Dungeon Knight is an Idle RPG with real control available. You fought bravely against endless waves of monster attacks. But in the end, you were over...
| Name | Price | Type |
|---|---|---|
| Limited Package 1 | $0.49 | One-time |
| Limited Package 4 | $1.99 | One-time |
| First Purchase Package | $6.99 | One-time |
| Growth support package 1 | $19.99 | One-time |
| Limited Package 2 | $19.99 | One-time |
| Beginner Package | $19.99 | One-time |
| Intermediate Package | $39.99 | One-time |
| Expert Package | $69.99 | One-time |
| LIMITED PACKAGE 3 | $69.99 | One-time |
| Gem Vault | $69.99 | One-time |