Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Masakazu Sakata · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Miss the old game :(
in the best
Really good movement. Smooth, hopefully later there can be a leader board once the game gets popular. Maybe different outfits you can get. Some currency that is found when played and you have to run into to collect. Maybe you can add some back grounds like building. Really good so far! I recommend it.
Ninja Run! Ninja Jump! Tap for jump, that's all you can do. Ninja running endless. Unless you drop him.
| Name | Price | Type |
|---|---|---|
| replacement Jutsu ×3 | $0.99 | One-time |
| replacement Jutsu ×10 | $1.99 | One-time |
| Cat Ninja | $1.99 | One-time |
| Master Ninja | $3.99 | One-time |
| replacement Jutsu ×30 | $3.99 | One-time |
| Kunoichi | $4.99 | One-time |