Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗SayGames LTD · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
游戏确实是很有意思,但是玩法太少了,就只有去闯关和去买家具设计房子 就希望能新增一点新的玩法。
我是老版本玩家,以前玩这款游戏进得去,而且还不错,现在我想下回来玩,我想下回来回忆,咋么就进不去了,看在我是老版本玩家的份上,快把进不去的问题解决了吧!算我求你们了!!!
这个游戏完美阐释了它的游戏名“员工”,你可以扮演一个人究极工具人疯狂打工来讨好一个土味辫子人。游戏的推进需要你疯狂做工具人,打工之后把把放一段广告来告诉你:你不但是游戏里的工具人,在现实世界你也是我们的看广告工具人。看五秒广告之后,土味辫子人会提出它的要求,你会发现你看五秒广告的赚的钱根本不够,想要够钱买东西你就必须把把看半分钟的广告。喜欢在游戏里和现实中同时当工具人的建议玩。
►我们可以活不仅一辈子吗? 我们只有一次机会度过美好却棘手的生活。我们是否应该更粗心而爱冒险,还是与之相反,我们该为每一步发愁吗?回答这个问题并不容易吧?但是,想象一下,我们确实有千载难逢的机会多次体验我们的生活——换言之,为了获得最佳结果,请尽可能多地尝试。 这个主意听起来不错!你准备好抓住机会...