Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Klemens Strasser · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
All features are pay walled except the online games, which leaves this as the only avenue to actually, fully learn and enjoy the games. When you start a game it expressly states that failure to make a move in two days results in a forfeit. However, I have been waiting for a week and both games I started have remained untouched by my opponent and I have yet to receive any wins or a notice of a forfeit. The game is a great concept but I would prefer to deal with short adds and actually be able to play the games even if only with bots until it gains enough traction to attract players who may actually play.
Overall, this is a fantastic game, beautiful music, and graphics, and great variety of ancient games. However would like to see an additional option of playing the computer in a mode where you can then keep head to head game statistics vs the computer, and not just a training mode. Hope that makes sense and thank you!
Games should show some kind of score during the game AND the little king panel in tutor mode hides part of the board. It’s useless.
Have you ever heard of Hnefatafl, a game played during the Viking Age? Or Latrunculi, popular over 2000 years ago in ancient Rome? Discover these game...
| Name | Price | Type |
|---|---|---|
| Royal | $4.99 | One-time |