Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗DO GAMES LIMITED · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The overall game is good, but there are some very annoying game play issues with some of the mini-games. The current one that is driving me mad is a sliding tile game. On the IPad, it is nigh on impossible to move a tile in a controlled fashion. I click on it to select it and nothing happens, then sometimes it highlights blue. Selecting another slot to move it to and nothing happens and then other times it moves. Sometimes, clicking on part of a tile makes it move, but most of the time not. I then get a tile onto the rotator in then corner. It rotates fine, but then I cannot get it out of the corner. It just turns 90 degrees again. Argh!! There is a rotation control next to the slot, which is what should be used, but clicking the tile itself also rotates it. This is crazy. Many of these mini-games appear in other titles in your range and work fine. Another problem I noticed is that none of the sound effects are output even though the volume is up. I think this may have started about half way through the game. A final issue I noticed was that in a couple of the story games with highlit words, the text was not even visible in the box at the bottom of the screen, so it could only be completed by guessing which object was required.
Love the game and I’m playing it a lot. The only pain is that when you are in a mini game, there is a blank white space over where I presume the restart and info buttons are. Aside from that, I’m really enjoying it. A suggestion for next update - if you could show on the map where you have actions to do, that would be great. But that’s a minor thing!
Great game tho some of the mini games where a tad glitchy. Still managed to complete and enjoyed it. Another great length game and once again free. Thank you.
A new free to play version of Labyrinths of World: Collide that many players will like! This version has no plot differences with the original object...