Idle Sculpting

Gleb Palchin · iOS

Idle Sculpting

Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.

Paid-ad activity not yet verified
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01 / Creative research

Turn the unknowns into a research plan.

01

Check the acquisition promise

Read the store headline, screenshots and description. What problem is the app promising to solve?

Study the storefront ↗
02

Look for ad evidence

Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.

Browse observed advertisers ↗
03

Separate demand from paid growth

Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.

Review the market context ↗

02 / Storefront & product

Where the click lands.

Study the product story and store experience behind the acquisition funnel.

Screenshots

Idle Sculpting screenshot 1Idle Sculpting screenshot 2Idle Sculpting screenshot 3Idle Sculpting screenshot 4Idle Sculpting screenshot 5Idle Sculpting screenshot 6

03 / Market context

The business behind the app.

Keep revenue, downloads and store rankings separate from advertising performance.

How Much Does Idle Sculpting Make?

Monthly Revenue
$1.0K
Annualized estimate
$12.0K
Per Download
$1.00

Platform Performance

🍎iOS
Revenue
$1.0K
Downloads
1.0K

Rating Distribution

N/A
☆☆☆☆☆
0 reviews
No rating data available
Version History (1)▼
1.03/21/2020
Available In (1 Countries)▼
🇺🇸 United States
Supported Languages (1)▼
English
App Details▼

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iOS App ID
1503515698
Content Rating
12+
Min OS
9.0
Size
169.7 MB
Publisher
Gleb Palchin