Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Rollic Games · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This is a wonderful mind stimulating game. I love it and was honestly really happy when I found it, because it stimulates a part of the brain our species is not so good at. In genetics, we find most bacteria are actually better than humans at unzipping and re-arranging long dna strands, compounded on themselves forming many knots. Although this game does not have us decoding dna strands, it does get our brains thinking in that direction and could help bring out the future dna scientists in us, just by having a chance to think critically in this field. The only reason I’m not giving a 5 star review is because of the ads. They are generic, and take longer than each puzzle actually takes to complete. I would look for a new ad service, because the one these developers are using to make money, are probably not even paying the developers enough to completely ruin their game. I think developers should also have marketing skills, be creative, maybe create a personal website with all your games and have people advertise there when it brings lots of traffic. Then the developers are in control of the money flow, and how many ads they want in their game. Because I am sure right now there is just an ad service working with them
There are so many ads in this game. At the beginning, it’s 1 advertisement for approx. every 3 levels, but as you get to the tougher levels, you start getting ads after every level. The longer you spend on a level, the more likely you are to get an ad afterwards. You’d might as well just watch the ad video to get extra in-game bonuses when you get to around Level 30, because if you’re on one level for more than about 15 seconds, there’s a guaranteed ad afterwards. The first 20 levels are way too easy, totally mindless and boring. Things start picking up around level 21, and it’s pretty challenging and fun around 30. The difficulty curve is a little weird. But if you can survive all the ads on the way to level 30, then it’s a lot of fun beyond there. UPDATE: I’m now on level 90, and the ads are beyond obnoxious. Also, I’ve already earned enough coins to win every rope and background setting. You really need to add more to give players an incentive to work towards. Also, the difficulty pretty much stagnates at level 30. Once you figure out the way things work, it’s very easy. You need more than 3 ropes to a level, and it would be great if they were extremely tangled and took more than 10-15 seconds to work out.
I really enjoyed playing this game and did so through 200 levels. It’s brilliantly developed with great attention to detail. Whoever made this did superior work. Thank you. The issue I had was the incessant ads. There’s an ad after every level, there are no shortcuts out of the ads (as there were in Wordscapes), and the ads are generally 30-60 seconds long each requiring an interaction to close them. That is far longer than almost every level I played took to complete. I would read emails on my phone, let the dog out, get a glass of water, make a phone call, use the bathroom, let the dog back in, or something in between each level played. After every ten levels there’s a “prize.” An ad plays before the “prize” can be collected, and another ad plays before the next level can be played. Maybe it would be more tolerable if the levels took more time to play. I probably averaged 5-20 seconds for each level. Level 181 was the first level that was somewhat challenging. Maybe 1/4 of the levels between 180 and 200 took me 30 seconds or longer to complete (not including ads). In every game I never used the undo feature or the “SKIP” button. I plan to delete the game after completing this review although I think it’s an intriguing and well-done game. Kudos to the one(s) who made it! Too bad there’s such a brazen effort to get us to either install more games or spend more $$ over and above the high monthly phone bill and the high cost of the phone.
Can you sort all of the colored chains onto poles? But be careful not to get tangled or you'll go knots!
| Name | Price | Type |
|---|---|---|
| Remove Ads | $2.99 | One-time |