Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗MASAYUKI ITO · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This is it. The best BH experience on mobile. Hands down. This is the only game you need. In fact it's the only thing you need in life. This game will never hurt you. This game will never make you go to their churches or their schools or their institutionalized learning facilities. This game will never mandate weekly therapy sessions with some chick who isn't even a real doctor. It will never judge you or leave you or force you to eat through a feeding tube. Nope, not this game. This game is the real deal. BHM is ride or die. Always there when you need it. You can finally be happy and free. Your whole, complete, meaningful life awaits.
I adore the way this game plays— the basic mechanics and hectic pacing are very satisfying, as well as the emphasis on scoring. It’s especially incredible that even a completely un-upgraded ship can do so much in this game! However, regarding that second point, I would like to see one QoL change implemented. I’d love it if there were an option to turn your upgrades on and off for players interested in various challenge runs. This would make switching between scoring categories much more convenient. I hope that you see this soon, and well done on the game whether you do or not!
I own everything massyuki ito has put on the App Store, and compared to many I am VERY picky about my mobile games. So when I say this game is a one of the few on the App Store that deserves 5 stars I mean it, he blended gauge management from BHM:B with upgradable ships and weapons from the original. It frankly seems as though in many ways he saw my review of BHM:B and said: I’m doing that this time. Unlike many developers he gives you the option to opt out of advertisements, I absolutely love that. I do however have two qualms: even with double tap sensitivity at max my bombs don’t always trigger, maybe I’m just slowing down with age but I wish it could be more sensitive if it’s my problem. My second issue is some objectives I have no clue how to fulfill. To this day I do not have all of the objectives in the original BHM complete and have no clue as to how to do so. So making them easier to reveal the condition nos for would be nice.
Bullet Hell Monday Finale is a bullet hell shooter game that’s great fun for beginners too. Avoid the bullets and shoot enemies. Upgrade your craft an...
| Name | Price | Type |
|---|---|---|
| Unlock Lock-On Type | $1.99 | One-time |
| AP Booster | $1.99 | One-time |
| Unlock Search Type | $1.99 | One-time |
| Full Upgrade Wide Type | $1.99 | One-time |
| Unlock Homing Type | $1.99 | One-time |
| Full Upgrade Laser Type | $1.99 | One-time |
| Full Upgrade Search Type | $1.99 | One-time |
| Unlock All Weapons | $3.99 | One-time |
| Supporter | $3.99 | One-time |
| Full Upgrade All Weapons | $4.99 | One-time |