Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Fiveamp · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Great game, but a few issues prevent this from being 5 stars for me. - Too many fruit tree have hindered my progress because I don’t have strong enough tool to chop them down and now I have 10 slots locked in as fruit trees. Same issue with mushroom and iron locked slots. - Grindstone has “strength” but even after leveling oak items they are not “strong” enough. I think the wrong term is being used, as instead of strong, it should be “tier” or just say it needs “spruce” or something to be clearer. - it’s very unclear how you can get the first tool to chop down spruce trees. Right now it seems like a chicken/egg issue… you need spruce planks to craft a spruce axe, but you need a spruce axe to cut down a spruce trees. Iron pickaxe is the same issue. - I have unlocked both 2 tier dungeons long ago, but don’t have “strong” enough tool. This again seems to be out of pace as to when you get the next tier tool. - dungeon levels are a little repetitive to grind out… it would be nice to have some variety and additional rewards for clearing so many of them. - glass in store is listed as “no name” - telescope unlocks but not clear what it does
i love this game it could keep me entertained for hours. It feels different from other merging games which i love, but i do have one major concern. The energy does not replenish while the game is not open which is understandable to an extent. I used all my energy and expected to wake up to a full energy bar; however this was not the case. The energy does replenish at all unless you are actively playing the game. I think it should replenish while the app is not open this would definitely make the game 6 stars. Thank You!!!
I got this as a preorder. I downloaded it, and it seems pretty good. The graphics look really good, there is a lot in the game, and seems pretty easy. But there are two problems. The music is very repetitive. It gets annoying real fast. The other problem might be a bug. How the energy bar refills. If you are playing the game, it refills no problem. But if you close the app down, your energy won’t come back. It will only do one, and then stop. For it to resume, you need to come back and open it again. It refreshes every 6 minutes I think, and so you would need to come back to the game every 6 minutes to get enough energy to do the dungeon. It would be so much better if they changed these two things.
Explore the world of Runaria to find a beautiful place filled with fun where EVERYTHING may be COMBINED to create greater, more effective goods on you...
| Name | Price | Type |
|---|---|---|
| Runic Pack 2 | $1.99 | One-time |
| Special Offer 3 | $2.99 | One-time |
| Special Offer 4 | $3.99 | One-time |
| Special Offer 5 | $4.99 | One-time |
| Extra Crafting Area | $4.99 | One-time |
| Premium Land I | $7.99 | One-time |
| Runic Pack 8 | $7.99 | One-time |
| Special Offer 10 | $9.99 | One-time |
| Premium Land II | $12.99 | One-time |
| Runic Pack 20 | $19.99 | One-time |