Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗哲宇 吴 · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
First, this is a fun game that challenges you to defeat the Russian hordes. But we soon run into the same darn problem every WW2 game has…. if I am winning every battle and destroying the enemy armies WHY DO I START GOING BACKWARDS AFTER 1943?!! If My play does not matter, then call the game what it really is:” You are a loser if you pick the German side.” You need a decision tree where victorious players go on to “ what if” battles . For example, what if the Germans won at Stalingrad? I did! But I still end up at Kursk! If Stalingrad was a German victory there would have not been a Kursk!! And I think I can control the Wehrmacht better than that burned out motörhead Hitler! The guy was in methamphetamine fantasy land from 1942 on, and his lousy military decisions showed it! So make a game that allows winners to take a winning path instead of always having to fight an ever increasing Russian horde with fewer and fewer German troops .
A great game with an easy to use interface. Got through seven scenarios with minimal purchases. Eighth scenario requires you to win at least one scenario on Hard level. Hard level should be called Impossible level, too many enemy units and way too many mines to complete scenario. Now I am spending time and a small amount of money to complete research. Hopefully that will allow me to continue a game I really enjoy. They game could also use a better help file to explain unit attributes better and training on Generals is a complete mystery. I just keep mashing buttons and hope my Generals are getting smarter. I am playing earlier scenarios again to level up units and gather a little in game resources for research. Hopefully that will get me past Hard level.
I’d give this game a “Fun” rating and 4 stars is generous but as quirky as this game is and the weird grammar, adjectives like “Amazing”? Come on people, either your getting a kick-back from the Dev or reasonable standards are just wasting away? Read the previous reviews, it’s like this dev stole them from another game? Update; regardless of the oddities, it is a fun game. You can gain medals though it takes patience. I have bought a small amount in the devs shop but most of it is WAY too expensive! To the developer- I would spend money at your store if it wasn’t so expensive. Too bad because I believe in supporting a good game but I’m certainly NOT going to spend the amounts you ask. Drop some prices to reasonable and I’d be in!
One of the best World War II strategy games and war games. Conquer the World War II! New sequel, free offline WW2 strategy game. Terrain and generals...
| Name | Price | Type |
|---|---|---|
| 100 Medals | $1.99 | One-time |
| Mobilization Order - WW2 Games | $2.99 | One-time |
| Mobilization Order - WW2 1942 | $2.99 | One-time |
| 400 Medals | $6.99 | One-time |
| Week VIP | $9.99 | One-time |
| Busch | $14.99 | One-time |
| 1500 Medals | $19.99 | One-time |
| Sword of Knight | $23.99 | One-time |
| Conquer the World | $49.99 | One-time |
| 4300 Medals | $49.99 | One-time |