Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Elizabeth Rogova · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I enjoy playing and seeing the community develop their own fan-games based on the original version, because in my eyes is what brings the rest of our gaming community together. I would like to say “thank you” for creating your own indie horror-based games, they do deserve more attention and I’ll explain why. The Minecraft graphics are outstanding like anything that I’ve never seen before from an individual game perspective, so a very good job in that. I do love the fact that you’ve added a ticking clock for the time being with the Minecraft font continuously match the sound effect. I highly encourage you too make more games like this, for example, FNaF-Minecraft horror games. But this time, make the characters move to make our experience to be even spookier. So keep up the good work mate!
I do like this game but I think you should make it at least a bit harder. I feel like also that having one character only Makes it kinda like how you see spring trap only. When you add the new characters I think you should make the cabin a little bit more interesting like have beds in it and decorations and I think you will fix some issues. I think some new enemies should the this. Playtime, principal, bully, arts and crafters, and the robot thing that pushes you and like baldi they get there’s own like attacking movement and different ways to defend yourselfs by them. Next is the cameras, I hate them. Like I think you should fix it where instead of flip to map and camera, there can be the number and map to the left and a tv to the right to view them so you can react faster if he manage to get to you. Please try some of my ideas but do the new characters to defend with because it will make the game more playable
Okay so I like how you reply to everybody that has like detail in their review so here’s the problem. Firstly, you know how it ends in 5 AM? Well, it doesn’t in other games like this. They usually are suppose to end in 6 AM. The ads are decent and doesn’t pop up a lot like other 3 or 4 star apps.
Story: You didn’t touch anyone, you calmly played Craft Game and then a bald math teacher came to you - Baldi from the game of Education. You hid from...