Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗BATOVI Games Studio · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I first downloaded this game a while back, around when apple arcade first released and played it ALL THE TIME in between classes. It was way more buggy back then and has gotten so much better now that I’ve picked it back up. I love the addition of the career mode and I’m always up for extra customization. I’m not sure how long it’s been there, but it really adds to the challenge as opposed to the urge to pick the most skilled team every time in the tournament mode. The only thing I could complain about is sometimes the passing and shooting assist seems to turn off for a match, and the players seem to just be kicking every single time instead of passing, even when you press that button.
The game itself is really cool I’m not going to lie. I love the concept and the teams and what can be done in the game is super cool. The control really annoy me because they are lacking severely. For starters not even in fifa are the cpu defenders on your back as soon as you get the ball. As soon as I get the ball the cpu players are on my back and I can’t even pass because trying to pass the ball requires me to stop even though I keep trying to run while passing and since the cpu players are right on me they take the ball away every time. The same goes for shooting it is very hard to get a shot off cleanly the game is very sloppy when it comes to change of possession can you guys please fix that. On defense for corner kicks the only two options for controls are tackle and change player, so tell me how can I defend a corner kick with those only options it’s like a guaranteed goal for the opponent every time. The game itself is cool but the controls really need work please I don’t wanna give up playing it it’s so cool but if the controls don’t get fixed so it’s more user friendly I’m going to delete it.
It’s a fun game to play, but often times it feels lacking. The controls tend to fritz more often than not. I’ll tackle, and as soon as I take control of the ball my player will randomly take a shot as well. Or if I pass the ball, my character remains as the player first in possession. Or it’ll switch to the player the ball was passed too, but rather than run towards the ball, the controls take a while to react and the player more often than not runs AWAY from the ball. There should be some level of automated controls that helps players go for the ball, or not register one tap on the tackle button as both, a tap for tackling and then for shooting. And players should come in possession of a free rolling ball when near it, rather than having to run around the ball for a few seconds before taking possession. Friendlies are fun bc they don’t depend on you winning. But other than that, tournaments and such are a pain, and will be until the issues mentioned are fixed. Hopefully something can be done, but in the meanwhile it’s simply a fun game to play a few times a week when all else fails to entertain
With a lot of action and adrenaline, we bring you only the most fun part of arcade soccer! You can play in single-player mode (player VS. computer), t...