Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Aleksandr Feoktistov · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Stands out from other match-3 games due to cuteness and very nice graphics. Also, it is NOT irritating (like certain other games) with loud brash noises and ads all over. I appreciate how the boosters and coins are placed in an area where players won’t accidentally use them, and I also appreciate how matches don’t randomly set off the boosters you’ve worked so hard to create on the board. Unfortunately, I’ve reached the end of the building stage, and I get a message that more is coming soon. And I can’t pass level 485. Other than that, perfect!
I love the idea and the cute furniture but there is a lot of issues with animations,sound, and dialogue. The animations are slow and sometimes glitchy. The animations for the mice look very unnatural as well so they look slightly off putting. As for the sound as i read before there is a a lot of places that could use sound. And for the dialogue it’s just plain weird like the whole part with the rug was very off putting and sometimes the things they say are just out of place. Also just one last thing the story needs some slight improvement as they are just random characters that make no sense like the bird that teaches us to play or the mole on the crafting screen like we don’t know who they are or why they’re there and it’s really weird. With some updates this game could be amazing and I truly hope you guys improve it.
Has potential to be a great game — the mouse concept is far less creepy than an old white dude in a mansion — but the creators have made some odd choices. The sound design in particular is puzzling; in many instances, where one would normally expect a sound effect, there is nothing at all. And the buttons: when collected, they make a tiny plop — sure, in reality a button probably would sound like this, but in a game when you’re earning “cash” (the buttons in this case), one still expects to hear something more rewarding and more in line with Mario coins. When the “Awesome” screen appears after you complete a game, there are no sound effects at all. No mouse voice, no whoosh, no coins being tallied up. Just silence. It feels incomplete and somewhat lazy.
Get ready for adventure in a new match-3 game, Mouse House: Puzzle Story. Play an exciting Cat and Mouse quest and help smart little Billy restore his...