Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Muhammad Asad Imran · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I have to say this is a game with extremely high potential. You have Unka the Dragon with you so it is a good start. Some issue I’ve noticed are below: 1. Enemy dragon only fireing at one direction. Yes in the recent update one or two levels are fixed but the rest... not really. 2. Radar not working. There are two issues with this: one, the radar is not tracking the player in certain levels. Like the one before, one or two levels are fixed but not all. Two, the radar will fail and go dark when there is a fireball. Fixing this will help. Other suggestions: 1. Having an enemy dragon that moves around and chasing you would be far more interesting. What’s more, this can also fix the issue of enemy dragons stuck in the ground. I don’t think it is too difficult as you already let the fireball from the player to chase the enemy dragon. 2. Adding more levels. 5 levels are... at least for me not enough. You may consider adding more levels, using other creatures or simply change the HP of the enemy dragon. This would be far much fun. (I have to say that the player is way too easy to be killed in the first level. It is challenging already.) 3. Idk but perhaps let the player’s dragon react a bit quicker. The flying and maneuvering speed is quite slow. Those are the suggestions I can give for now. It is already impressive to make a game on iPad that was originally thought to work on PC. I’m looking forward to any update. I’m interested in another multiplayer version though, if you can make one. Thank you! *For other players: it is quite difficult to make a game, I’ve tried before but failed. This is not a game made by EA or some other big company so if you are finding a so-called “fantastic” dragon sim, maybe try somewhere else for now. But, as the title said, this is a game with potential. Check it later and it might be different :)
I just got this game, and the first level, you can’t even shoot the enemy dragon! It goes straight through the ground! I have tried restarting the level and it does not work! And this game has too many ads, that is a serious glitch that needs to be taken care of(the cpu glitching through the ground not the ads, but less ads please😅). Something the creator(s) should do is make the cpu(enemy) dragon follow you anywhere to properly face you, and fix the map it confuses the heck out of me and probably other players too. What confused me was there was a green arrow with a wide-spread of what the player can see and I thought the green arrow on the map was me, but then you see your dragon moving around on the map while the arrow stays in place... it moves too fast and confuses me as I’ve lost it so many times off the map... please fix this.
I love the game but on the first level the green dragon is always stuck in the ground and the map doesn’t work right but I love the graphics and the animations of the dragons
Play a big role as mech dragon warrior to defeat dead enemies with a forced strike because the crash of flying dragon transformtion is essential for U...