Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Nguyen Huyen · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I like this game but there are way to many adds. I wish there weren’t so many ads because after every single game there is about two or three ads and one time I was playing game and I was only on it for five minutes and I saw about 12 ads it is irritating that they have so many ads. Also the game doesn’t work too well because sometimes the game does not let me shoot at the right time or she’s very uncooperative that is my only gave this through a three star rating.
This game was ok in my opinion it’s just to hard to move the character and wayyyy to hard to look up and down to the point where I didn’t even think you could look up and down. Another problem is that ads I have to watch a ad before I see the start button and after the loading screen. But otherwise it’s ok.
Definitely should have control setting and sound settings. Definitely need horizontal and vertical sensitivity settings. Looking vertical is just way to slow and looking horizontal is a little to fast and hard to gain control of it. And the intro to each level is a little unnecessary. If these issues were to be fixed I would enjoy the game a whole lot more.
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