Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Fox and Sheep GmbH · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Shine is a game where you collect light to bring back to the night sky by going through paths and tunnels that fork and split, giving you the choice of where to go. There are tons of levels that change as they go, and you can always replay them, meaning you’ll never get bored. The music is absolutely stunning, giving the levels their own personality. I play this game all the time, and there are no adds and no money you need to give the game to get better rewards, this game is simply a gorgeous journey of light.
I wish I could say I enjoyed this game more than I have. The design was really pretty, but most of the levels in chapters 1-3 were too easy. I’m currently on the second level of chapter 4, and it isn’t really hard, just a matter of figuring out which direction the gears are trying to take you. Can’t exactly say it’s worth the $2.99 just because it gets kind of boring after awhile.
This is basically Badlands with a lower difficulty. It’s also missing a lot of the personality of that game. It’s very pretty but too simple. As is it’s not much more than Flappy Bird with better graphics. Suggested improvements... Add a gauge that shows remaining light so you can tell when you’re running out. As is, you drain and die but there’s no way to see how low you are. I’ve played levels and can’t finish a level from a check point due to being too low. The controls could use improvement. I get what they’re going for, something so simple anyone can play. Unfortunately what they got is something too floaty to feel good which leads to boredom. This one could be a contender with some updates so it could be worth watching.
SHINE is a unique journey through an atmospheric world of light and shadow - an epic adventure that centers around friendship. GENTLY PACED SHINE’s v...