Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Funnerware · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The way the scoring is made is different as to what I grew up playing. Each game was played to 21 and scouts was owls made by whoever was furthest to the end of the board. Scoring was 3,2,1, and if someone had weight or the puck hang over the edge it was worth 4 points. I you can come up with a format to include that I will give you 5 stars. Still all in all pretty good realistic game. One more thing, if you can add sprinkling wax on the board and after doing so make the weight go faster then offer time slow down you might then have a sellable product. Thanks!
This is a hard game and you will seldom win but if you do not base your self worth on winning a computer game, this game will frustrate the heck out of you. The good news is, it feels so good when you win but you know it will be short lived. Great game to play while you are put on hold and certain to increase your anger level by the time a representative finally answers your call. Not recommended if computer games will raise your blood pressure.
Although this game has the look and feel of shuffleboard, there are a few things that in my opinion need to be addressed. First, if after the first level you’re playing against the AI , no matter what you do, 9 times out of 10 it will always out shoot you. Secondly, I understand and agree that as you progress the play should be more challenging but if you’re playing casually you should have the option to choose your level of difficulty. Even if you’ve gone to the next level you should have the option of revisiting a lower level. If these issues could be addressed this could be an excellent game.
Shuffleboard Master is a game of skill. It's a realistic 3D simulation of the real table game. You have full control over the puck - speed, directio...