Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Nadav Salomon · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I gave you a one star for one reason only. Your ad of Donald loud mouth trump. Don’t we get enough of that loud mouth on tv swing his weight around! Now is he paying you! If I keep seeing his ugly face on any games I’m going to start deleting them and will NOT ever put it back on. I can not stand him and when he’s on to I turn it. As you can tell I really dislike him and in my book he’s not a good president!!! Now I’m deleting your game over the ads. What it’s doing is there’s a x where you don’t have to watch them but mine when I push on the x it takes where you download it. So I’m fed up . This game will never come back on my iPads.. to me if I x the ad game I don’t want to see more of it. Keep your game now!
This game is addictive, however, that being said, it could use some minor “fixes”. The consistency in background, icons, and bubbles is a little drab. This game could really use some different shapes, colors and even some cute characters or animals spaced throughout so that we, the user, have another level to loon forward to.
I wish that all of the creators of bubble drop Games would learn the actual meaning of “challenging”. Currently There seems to be at huge understanding gap between ‘challenging’ and ‘impossible’. It’s a challenge for it to be difficult but winnable. The only thing impossible does is make it frustrating causing the person playing to quit which doesn’t do the developers any good whatsoever. So far in this particular game I have found four or five levels (I have to go back and check) that are impossible to get more than one star - if that! I know of one early in the game where I finally (after dozens of tries) managed to clear the board in three shots (out of 40) and I still only got one star. There needs to be some consistency in how the stars or earned and right now there isn't. They are completely random. Some games you get extra stars by clearing the game faster. And other games the only way to get the extra stars is to pay for the extra shots. Also, personally, I’d like to know what level I’m on while I’m in the game and when I finish the game. Right now the only time you get to see the level is when you start. The other thing is I’d like to be able to do is go back and work on levels I haven’t gotten three stars on without having to scroll through 700 levels. There needs to be a better way to get to the level you want.
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| Name | Price | Type |
|---|---|---|
| Mini Coin Pack | $0.99 | One-time |
| Starter Pack on sale | $0.99 | One-time |
| Mini Coin Pack | $0.99 | One-time |
| Small Coin Pack | $2.99 | One-time |
| Small Coin Pack | $2.99 | One-time |
| Medium Coin Pack | $8.99 | One-time |
| Medium Coin Pack | $8.99 | One-time |
| Large Coin Pack | $17.99 | One-time |
| Large Coin Pack | $17.99 | One-time |
| Huge Coin Pack | $49.99 | One-time |