Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗BSS COMPANY · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
First of all I do like this game. I play it one of the most when it comes to mobile games, been playing this game since day on launch. The developers are adding more content which is good. However, one of my biggest complaints about this game is the “odds” of dice roll. A dice roll is supposed to be even odds, as in every number you roll should have an even chance of being rolled. No number higher than the other. However, that’s not the case. I’ve noticed that if you are anywhere near the enemies base, your odds of rolling a number that lands you in their jail are significantly increased…. Or if you’re near the enemies teleport portal that takes you back around to their base, your odds of rolling a number to that portal are increased. Furthermore, let’s say you have a specific number dice in your hand like a 5 for example, well maybe if you roll that 5 it will land you on a trap doing damage, so you figure ok I’ll roll a “random” dice instead. Well the odds of that random becoming the number that you avoided rolling in your hand are significantly increased. I’ve noticed this and it’s quite frankly a bit unfair to me. This could be a petty complaint but, not sure why the developers messed with the odds… maybe they can help me understand. I just wanted to say this. But beside this all and all it’s a fun game to pass the time. I would like to see more customization when it comes to bases or characters or levels. Maybe switch it up and add a shortcut route that cuts through the middle that appears every so often idk. Anyways thanks.
I LOVE this game. I love the character designs, levels, and bases! Some people complain that it’s pay-to-win, but it’s not. The skins DO NOT affect PvP, only the PvE (group games like Monster Jack). I’ve also seen complaints that things are too expensive in-game, but that is also not true. If you play for a while, it won’t take long before you get one base up to level 5, once that’s done, you’ll have a steady stream of gold/gems. And on top of that, you can still play and achieve more gold/gems. Just don’t expect to unlock everything one month into the game. Of course they’re going to want to you to work at it. It’s a reward for playing the game over an extended period of time. Why would I give this game 2 stars then?!? Because of it’s non-random random-number-generator. You’ll soon learn that the dice are NOT random and become very predictable. I stopped playing for almost a month because of this, but I think the game is so fun, that I keep coming back. I hope the devs read this and fix it. Also, the dice always seems to be in one person’s favor until it’s not. For example, if the dice are in my favor, and i’m getting good rolls, and getting what i need to attack, if I get a choice to attack or not, and i choose not to, then all of a sudden the dice won’t be in my favor anymore, but will switch to the opponent’s favor.
I absolutely love the game so far. Graphics are really crisp, it’s a nice little board game to pass the time and while there’s a lot of chance involved, there is a lot of decision making that can change the pace of a match. The characters so far are your basic Mage, warrior, archer, paladin types with the exception I believe of the vampire, named Vloot. Haven’t tried him out yet... The game can definitely use more variety in characters, with a small roster at launch I will find myself getting bored of it within a few days, even as addictive as the gameplay is. It reminds me of Pop-O-Matic Trouble, anyone who ever played that will probably catch some nuances like the warp squares, base, jail, and jumping your opponent that seem similar to the game... but with little mini battles and leveling up almost like a miniature rpg, mmo, moba unraveling throughput the game which lasts about 10-15mins on average. I like the game overall so far, I just hope the devs build on what they have so far and get some new characters, bases, abilities in a more frequent manner. Maybe adding some “ultimate” abilities to unlock would be cool as well.
■ This isn’t just another board game. Roll, strategize, and dominate! Master powerful cards, slay monsters, and outplay rivals in thrilling, real-time...
| Name | Price | Type |
|---|---|---|
| Starter Pack | $3.99 | One-time |
| GOLD GEMS PACKAGE | $4.99 | One-time |
| 315 Gems | $4.99 | One-time |
| DUNGEON PREMIUM PASS | $7.99 | One-time |
| ULTIMATE STARTER PACK | $9.99 | One-time |
| 660 Gems | $9.99 | One-time |
| GET GEMS EVERY DAY! | $9.99 | One-time |
| ROYAL DAILY PACK | $14.99 | One-time |
| 2100 Gems | $29.99 | One-time |
| 8400 Gems | $99.99 | One-time |