Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗min yang · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Was this game created by a bunch of 5 year olds? Played 2 rounds and saw about 5 ads! Tossed in a couple stars because it didn't crash. Game play = terrible Physics = terrible Game in general = terrible
I've often wondered what a game would be like if it were designed by someone that's never played a game before. Now I know. There's no distinction between power ups and obstacles, it feels like the target audience should be >5 years old and rewards are nonsensical. Played three levels and deleted. Only giving it two stars because it is a functional game, too bad it's no good.
Awesome and pretty addictive game
Moto Extreme, the best coolest motorbike game! Elaborated-designed 3d motorcycles, realistic racing experience! Speed your motorbike, jump over obstac...