Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗NTT Solmare · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Originally, I had no problem with tickets, I was okay with the fact they need to make money, but now their officially not working on it anymore. So maybe get rid of them? At least they removed the wait time from 4 hours to 2. Maybe make another purchasable, like you have to buy the special stories, then you’ll have a stable income from your dead game, and the new players (or returning like I am) have a story they’ll like. And the people who Finish can buy a new one (btw their are alternative stories and that’s what I’m talking about by special stories) anyways I wish you the best in future games. I only rated 1 stars so you’ll see it.(if you ever check your reviews again) and you might make one last update. Update: nothing changed, but hosestly I have, I still agree with what I said, but still, it’s a great app, and akari is so beautiful. I like it, good game, one day, make another game like this, in fact it would be a VERY good idea to just add some (or all) the characters back and call it a different universe. I don’t think another game would be the same without akari. Nice job devs! You deserve 5 stars, not 1
I really like the game, don’t get me wrong on that but I hate the fact that it takes four hours to get one ticket. The ticket is basically the only way to read the story, but when you waste all your tickets, what do you have left? That’s right, either your diamonds that you can use to buy tickets, or the main screen, where you can also do the ninja fights. The ninja fights is fun too, but there’s not much action. You basically tap fight, some slashes, and then it’s over. You lose 20 power and so when you only have 10 left, you can’t play since you require 20 power to play. So, there’s only the customize, events, and the albums. There’s also those stories from events, but I don’t really have them. So now you have nothing. I really liked how we were able to play season one without wasting tickets, I don’t know if it was an event, or just something for beginners, but it really made me like the game, the story was entertaining, I wanted to read more! But now, with barely any tickets, I have to wait four hours to read one part. Please lower the time you have to wait for a ticket, or at least more tickets per hour? Everything else is great like I described, but I believe that the tickets is the only problem.
Those two things holding it back are the ticket system and the micro transactions. Current ticket system takes way too long for free tickets to reset. 4 hrs, I mean seriously. I can understand 1-1/2 hrs or even 2hrs per ticket. But 4 hrs per ticket. For being the main component in order to read the story, I think it needs a rework. Also, for events and story progression, it’s cost a buttload of in-game currency to progress. The game forces you to buy more in-game currency just for you to catch up for events before they end, which seems to be the norm today. Should also have a rework in what the game gives you in in-game currency. Instead of getting a merely 50 or 100 diamonds, the further you get into the story or event, the more diamonds you should receive. For example, for this Ricka b-day event, make it 50 to start off and as you go, increase it by 50 each time you hit that mark. Same goes for story progression. If those two issues were to be addressed, then it would make it easier for those not invested in buying micro transactions easier to catch up with the events and stories just like someone who is willing to spend money on micro transactions. Hopefully, the devs read this and take it to heart.
From the creators of visual novel games for women “Shall we date?” with ≪32 million DLs≫ comes the newest title FOR MEN!! WHAT’S THIS GAME?: The endi...
| Name | Price | Type |
|---|---|---|
| Jewel × 100 | $0.99 | One-time |
| 24-HOUR ONLY SET | $0.99 | One-time |
| 12-HOUR ONLY SET | $0.99 | One-time |
| Jewel × 550 | $4.99 | One-time |
| 【FLASH SALE】 Jewel × 2000 [ONLY AVAILABLE ONCE] | $8.99 | One-time |
| Jewel × 1200 | $9.99 | One-time |
| 【FLASH SALE】 Jewel × 4000 [ONLY AVAILABLE ONCE] | $17.99 | One-time |
| Jewel × 2500 | $19.99 | One-time |
| Jewel × 5200 | $39.99 | One-time |
| Jewel × 14500 | $99.99 | One-time |