Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Shotgun Gaming Oy · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This app is good at teaching about clay shooting without having to spend so much money, however, a feature that would make this app all the more helpful is if a gyroscope feature were added so that we could get more out of the practice
This may very well be the best cell phone game ever made. This game was clearly created by someone with a passion for shotgun sports. The realistic physics, combined with the user customization options create an extremely satisfying experience rivaled only by real life. If you are a dedicated shooter you will be instantly consumed by this game, as it holds me over in between trips to my local club. This is the one and only game that I have on my cell phone and at this point I have no use for my Xbox One. I am truly thankful that I found this game and I can only hope that the creators of this game will continue to add new and creative sporting clays presentations.
This is a fun app and about as realistic as you can expect trying to simulate shooting on a phone. Nonetheless it could be better. Suggestion 1: allow an option to practice shooting one target presentation repeatedly. There are a couple stations I have trouble with. It would be helpful to work on them without having to shoot the entire round. Suggestion 2: the brief screen shot showing where your shot was placed is a bit too brief. And as near as I can tell does not necessarily show where your shot was relative to the direction of the target. It seems this always shows shots relative to a target moving left to right. So if the target is moving right to left and you miss ahead, the screen shows you shot to the right of the target, which I would interpret as being behind. This is complicated more with springing teals. And a note: I am not convinced that the lead required at Station 4 on the skeet is representative of what I see in reality. You do have to be in front, but I have recorded hits in this game that I am pretty sure I would have missed in the field.
Just shooting with a shotgun is a thrilling experience. Combine that with rapid clay targets or maybe high flying pheasants and it’s something special...