Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Machineboy AS · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Yes it’s got some hiccups here and there, but considering ONE guy did the whole thing, languages and all, it’s beyond impressive. The nitpicky reviewers should be ashamed of themselves; they’re putting big money game studio expectations on a one man band. I loved it, and thought the price was generous. If the critics have a better game that they made by themselves, I’d love to see it. Since they don’t, I wish they’d think for a minute about what went into this, and perhaps realize that the creator had no financial incentive whatsoever to do all that work that they so readily dump on. Indie efforts like this should be lauded for the 99% that’s great, not berated for everything less than perfect.
I don‘t have a problem in general how short it is. Only that most of the time is spent running around. But there are more problems. First, navigation is absolutely horrible. You never know where you can go and where not. I spent a lot of time in the beginning because of this and I just could not find the salt. Second, while the idea of the rhymes is novel, most of them are so, SO bad, like written by 7 year olds or autotranslated from another language. The artstyle is often very crude as well. I am a big fan of point and click adventures and played all the classics. Some of them multiple times. I really wanted to like it, but honestly I am happy to have finished it and very likely won‘t touch it ever again.
I love classic point-and-clicks by LucasArts and Sierra. This game very much reminded me and gave me that feel of old King’s Quest games, but especially Loom. It is shorter than most adventures, but it is sophisticated. I am fluent in both French and English and found the translation of the dialogues impressively accurate while maintaining rhyme, and still giving the necessary hints to solve problems. These are for sure not “just translated.” A lot of thought went into it. I applaud the creator for this. The story is sweet, and the puzzles not over the top difficult. It’s a friendly point-and-click for newbies.
Experience the cult hit point and click adventure! Winner of Game of The Year, Spillprisen 2017! Toucharcade's Game Of The Week! "The Best Mobile Adve...