Gone Rogue

Brandon Stecklein · iOS

Gone Rogue

Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.

Paid-ad activity not yet verified
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01 / Creative research

Turn the unknowns into a research plan.

01

Check the acquisition promise

Read the store headline, screenshots and description. What problem is the app promising to solve?

Study the storefront
02

Look for ad evidence

Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.

Browse observed advertisers
03

Separate demand from paid growth

Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.

Review the market context

02 / Storefront & product

Where the click lands.

Study the product story and store experience behind the acquisition funnel.

Screenshots

Gone Rogue screenshot 1Gone Rogue screenshot 2Gone Rogue screenshot 3Gone Rogue screenshot 4Gone Rogue screenshot 5Gone Rogue screenshot 6

03 / Market context

The business behind the app.

Keep revenue, downloads and store rankings separate from advertising performance.

How Much Does Gone Rogue Make?

Monthly Revenue
$1.0K
Annualized estimate
$12.0K
Per Download
$1.00

Platform Performance

🍎iOS
Revenue
$1.0K
Downloads
1.0K
Rating
3.3 (3)

Rating Distribution

3.3
★★★☆☆
3 reviews
5
33%
4
0%
3
0%
2
33%
1
33%

Top Countries

🇷🇺 RU🇨🇦 CA🇦🇺 AU
Reviews (3)
★★★☆☆raawburtt9/18/2016
Early Impressions

The game mechanics look like they could be interesting, but the interface is pretty messy, which is a pretty big inconvenience for a rogue like. | Suggestions: • The map is too dim. Change the map to full brightness in bird's eye view or at the very least have visible indicators for walls, stairs, and NPCs. • Make it easier to switch between inventory and equipped items. • Thicker outlines on objects and tiles that aren't floor tiles would be nice. | I will continue to play and try to provide more insight into the gameplay, but these interface tweaks would make that experience much more convenient.

★★★★★Ghastly131/30/2016
Another Hit

I am a big fan of the developers, and I am really enjoying their take on the Roguelike dungeon crawler. I still would like to see a map feature. I know there is a lot planned for future updates. Thanks for the ad removal option!

★★★☆☆hymie!1/25/2016
Fun when it works

Pretty buggy -- sometimes the New Game button hangs, going downstairs seems to be broken -- but when it works, a simple and fun roguelike.

Version History (26)
4.0.17/29/2026
3.6.012/7/2024
3.5.07/12/2024
3.4.011/15/2023
3.1.05/4/2023
3.0.112/9/2022
3.0.09/12/2022
2.3.012/29/2021
2.2.09/22/2020
2.1.02/13/2020
Available In (115 Countries)
🇫🇷 France🇺🇸 United States🇦🇺 Australia🇨🇦 Canada🇨🇳 China🇩🇪 Germany🇬🇧 United Kingdom🇮🇹 Italy🇯🇵 Japan🇰🇷 South Korea🇷🇺 Russia🇩🇿 DZ🇦🇴 AO🇦🇷 Argentina🇦🇹 Austria🇦🇿 AZ🇧🇧 BB🇧🇾 BY🇧🇪 Belgium🇧🇲 BM🇧🇷 Brazil🇧🇬 Bulgaria🇨🇱 Chile🇨🇴 Colombia🇨🇷 CR🇭🇷 Croatia🇨🇿 Czech Republic🇩🇰 Denmark🇩🇴 DO🇪🇨 EC🇪🇬 Egypt🇸🇻 SV🇫🇮 Finland🇬🇭 GH🇬🇷 Greece🇬🇹 GT🇭🇰 Hong Kong🇭🇺 Hungary🇮🇳 India🇮🇩 Indonesia🇮🇪 Ireland🇮🇱 Israel🇰🇿 KZ🇰🇪 Kenya🇰🇼 KW🇱🇧 LB🇱🇹 Lithuania🇱🇺 LU🇲🇴 MO🇲🇬 MG🇲🇾 Malaysia🇲🇽 Mexico🇳🇱 Netherlands🇳🇿 New Zealand🇳🇬 Nigeria🇳🇴 Norway🇴🇲 OM🇵🇰 Pakistan🇵🇦 PA🇵🇪 Peru🇵🇭 Philippines🇵🇱 Poland🇵🇹 Portugal🇶🇦 QA🇷🇴 Romania🇸🇦 Saudi Arabia🇸🇬 Singapore🇸🇰 Slovakia🇸🇮 Slovenia🇿🇦 South Africa🇪🇸 Spain🇱🇰 LK🇸🇪 Sweden🇨🇭 Switzerland🇹🇼 Taiwan🇹🇭 Thailand🇹🇳 TN🇹🇷 Turkey🇺🇦 Ukraine🇦🇪 UAE🇺🇾 UY🇺🇿 UZ🇻🇪 VE🇻🇳 Vietnam🇧🇴 BO🇰🇭 KH🇪🇪 Estonia🇱🇻 Latvia🇳🇮 NI🇵🇾 PY🇦🇫 AF🇬🇪 GE🇮🇶 IQ🇱🇾 LY🇲🇦 MA🇲🇿 MZ🇲🇲 MM🇾🇪 YE🇧🇭 BH🇨🇾 CY🇲🇹 MT🇷🇸 RS🇧🇯 BJ🇧🇫 BF🇨🇲 CM🇨🇬 CG🇨🇮 CI🇯🇴 JO🇱🇦 LA🇲🇱 ML🇸🇳 SN🇹🇿 TZ🇺🇬 UG🇿🇲 ZM🇿🇼 ZW
Supported Languages (1)
English
App Details

Gone Rogue is an epic roguelike roleplaying adventure game! From the makers of the popular RPG Level Up, Gone Rogue is an all new roguelike endless d...

iOS App ID
1068609695
Content Rating
13+
Min OS
17.6
Size
35.2 MB
In-App Purchases
Yes
Publisher
Brandon Stecklein
US

In-App Purchases (3)

NamePriceType
100 Ape Coins$0.99One-time
Advertising Removal$1.99One-time
500 Ape Coins$4.99One-time