Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Metin Yucel · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I have been gaming for ten years now, so I think I know what I'm talking about. You so called gamers that complain about adds, what the h-LL is wrong with you people. You people want to take, take, take, but not give, give, give. Did you people not learn when you were young it is better to give than receive. Such a great game that you want to rip into, why? I think an apology to the developers is in order. If you people want to keep ripping this game go back too your big bird. You people aren't gamers, your cry baby's! Maybe when you get ten years of gaming under your belt you will understand what I'm trying too tell you people. I hope I never have to read reviews like this again.
Fun, But ... They Mucked It Up As usual, the Developer doesn't have enough social experience or human interaction. So while they may be able to create an amazing app, they haven't a clue about how to manage and optimize their App's potential. Often a Developer will allow advertisers to ruin an otherwise enjoyable experience. Developers need to stop interacting so much with their operating systems and speak to living human beings on a regular basis. This would help them to begin understanding basic human behavior. Then they could start to learn how to not only make and sell Apps, but they'd begin learning and developing skills used to keep people happily playing their games. If you win-over users by NOT shoving ads and a pop-up request asking the user to review your game before the App has completed opening. Do the math; if you increase the amount of time users play your game on both a daily and overall basis, it stands to reason; the user will view more ads, they're just spaced over a longer period of time. Be firm with your advertising sponsor and insist Ads in your App not include hidden links and redirects. Unknowingly redirecting a user is not only improper it's unethical. Here's a fact: some users dislike redirects to the point they will delete your App after experiencing a single redirect! Just one. How do I know this fact? I'm one of the user's who's about to delete your game. Cheers.
Great game, but I have a suggestion: I think, in the bird hunting mode, that instead of a time limit, you should have a limited amount of arrows. So then, it isn't how quick you are, but how accurate. Also, there should be more than three modes. Something more creative. But I love the simple graphics and how you can add a wall in or take the measurements off. Well done!!!!! 👍🏼 Oh, and one more thing--- THE ADS NEED TO CHANGE. They pop up in the middle of the game, like in the middle of a shot. And I'm pretty sure that once the ad is over, your time is out. Either that or ads pop up when the game is done. Idk.
Bowman is a highly addictive classical game. Even if you've never heard of it before, play it just once and you'll be hooked. The object of the game...