Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Atypical Games · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This game has hooked me for awhile and I beat the campaign. I’m only level twelve and this game is still addicting it is also super cool to create your own tanks like that is an awesome feature. Tbh this game reminds me of world of tanks that I used to play and that’s why I love this game. It has a similar control scheme to it. I would like to mention a glitch tho that is annoying. When I use my credits to attach modules for some reason when I leave the menu to the tanks menu, my modules are not there and I don’t get my money back. Besides that bug, this game is great and I recommend it to anyone that like strategy gameslike this.
I love the way this game is done. Intense, fast-paced, action-packed awesomeness!!! I This game definitely beats World of Tanks Blitz! love the customizable tanks!! TEAMWORK is Key in this game! Keep on adding more awesome updates! One thing I would recommend is instead of having the PLAYER control the rocket with the movement of the turret, have the rockets automatically lock on to its target while avoiding small obstacles. ( the larger obstacles like buildings will make it tough for the player to get some place where they can engage their targets from a safe distance) You really DON’T HAVE TO change it, but it’s an option I would want. In a good way, I think it’s good for the rockets to be turret controlled. That way, the more “experienced” or “high level players” will be challenged with aiming the turrets when in a lot of cover or if the enemy has a fast-moving tank, or if the enemy ALSO is in cover. Another thing I would like is for different guns to have different “blast” sounds when the ammunition is fired. I would also go for “futuristic-era” maps and add some new guns that fire LASER or Ammunition. Also I’m thinking of a NEW online battle option: where each team attempts to DESTROY each other’s bases. The team with the base that has less or no hit points will lose. And winning team, well... wins! One last thing I want to see is MORE maps that players can battle on. I would really appreciate it if you developers add ONE of my ideas to this game. THANK YOU!!😎😎
Infinite tanks is awesome. I love how you can make your own tanks. I wish getting rocket parts wasn’t so hard. I play this game every day and I played only two hours ago. I built a new tank with an hp of 1305. Oh I forgot to mention, I’m only level 16. But I have already beat the campaign. I love to play online and play against all the level 90 players. Thank you so much for boosting my health to much higher and increasing everything on my tank to a higher level. I love to watch myself get squished by all the awesome players. At first it was annoying but then I celebrated when I got my penetration against another online player. I also like to smash cpu tanks in custom mode. They can never penetrate my heavy’s armor, take that computer! Anyways thanks so much for creating this awesome game!
Infinite Tanks features exactly what the name suggests – huge content - never ending lines of modern combat vehicles, huge environments with realistic...