Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Kolibri Games GmbH · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I love the game. Just the right amount of investing and strategy, without demanding your attention. Thanks for offering the no-ads option. It makes the play more fluid. Look forward to events, perhaps?!
It looks like they are trying to make some changes and that more content is down the pipeline. With that in mind, I have raised my rating to 3 stars and will adjust if I see more progress. Below is my original review and at the moment it still is accurate. The game gets really boring really fast. No events, nothing new, just check in click a few buttons and leave. For those tempted to quicken the process through the store, let me warn you, there is no point. Game play won’t change.
1st few day can upgrade to a lot of new ships, you can get close to half way progression in few days if the type of ships is any guideline. Then it drops to almost no progression at all maybe 5 to 6 little upgrades for all ships combined every few hours. Where as in 1st half you were changing out whole ships in that time frame. I purchase the no ads and x4 income at the beginning. Without spending no idea how others will fair. Also there is some major maths issues. When you start getting large ship and some 2nd tier mid ship, you will notice that always the highest earning ship in its details shows greater income than your current global income and this is with 10+ ships. I sent support the mail with screenshot, they tell me the global income is for offline, but there is no online production? this is false. Also the offline and online production is the same you have x2 with ads and x4 with iap. Even the iap says the x4 is for offline and online production. I sent support another mail asking to explain and if the ship details show the x4 income from iap? I am sure it does not. As once the ads x2 boost is off ship details on production does not change. so why would my global income will be much lower than even 1 of my ships? At this point I believe something very shady is going on. With major upgrades able to be done and entire ships so fast, then almost a complete shutdown of progression seems to be a huge bait and switch.
Ahoy, Matey! Are you ready for your pirate adventure? Get ready to send your pirate crew off to seas to snatch gold and riches! Manage your band of s...
| Name | Price | Type |
|---|---|---|
| Fistful of Gems | $1.99 | One-time |
| Idle Time Extension 2h | $4.99 | One-time |
| Pouch of Gems | $4.99 | One-time |
| Starter Pack | $4.99 | One-time |
| Captain – Admiral Van Storm | $4.99 | One-time |
| Double Gold Forever | $7.99 | One-time |
| Chest of Gems | $9.99 | One-time |
| Idle Time Extension 4h | $9.99 | One-time |
| Remove Ads | $14.99 | One-time |
| Barrel of Gems | $19.99 | One-time |