Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Blindsided Games · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I’m me of the best mobile games out there, and definitely the best idle game, tho it’s a little confusing to get into and a gameplay intro would be nice
Sound track made me start ascending
Simple idle game that is pretty fun to play. The time storage feature is really innovative and I like waking up in the morning and stepping through the time in smaller increments. I think the tech tree could use some balancing. The reintroduction of manual labor is OP until you’ve done new game plus a few times. Then it’s just whatever I saved in the tree until the end. There are lots of techs in the tree I’ve not tried because they don’t help unlock skill points or because they’re non refundable and it feels like it punishes me for trying them out. I also wish I didn’t have to allocate skill points to roll over two skills points to the next round—it should happen regardless. It would also be cool if some the skill point goals weren’t directly related to panel production. The fastest way to get panels is by using the manual building to create new assemblies, so after 20 planets I’m not really incentivized to build the more expensive buildings because it’s impossible to catch up to the production generated by the manual building. I still do because big numbers are fun. Overall really enjoyed the game. Currently learning the meaning of life and enjoyed the process enough to really think about the tech tree.
Build an automated solar empire from a single bot into a galaxy-spanning Dyson swarm. Create bots, manufacture solar panels, harness stars for energy...
| Name | Price | Type |
|---|---|---|
| Tip Tier 1 | $0.99 | One-time |
| Double Infinity Points | $3.99 | One-time |
| Tip Tier 2 | $6.99 | One-time |
| Developer Options | $9.99 | One-time |
| Tip Tier 3 | $19.99 | One-time |