Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Nikita Semenov · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The game was fun. I have 2 houses. Both are completely done and can not unlock any more. I’d keep playing if I could unlock more.
Only one house opened for me. I completed it and the next one hasn’t unlocked, can’t click on it, can’t reset.. I enjoyed the game but there’s nothing left to do now.
The cubic world is harsh and full of dangers, but who said that there is no place for beautiful houses in it? Stop building wooden survival boxes, it'...
| Name | Price | Type |
|---|---|---|
| 25 Gems | $0.99 | One-time |
| No interstitials! | $2.99 | One-time |
| 150 Gems | $4.99 | One-time |
| 340 Gems | $9.99 | One-time |
| NoAds+FreeReward | $9.99 | One-time |
| Mega Offer | $9.99 | One-time |
| Unlimited Rewards | $11.99 | One-time |
| 800 Gems | $19.99 | One-time |
| 2500 Gems | $49.99 | One-time |
| 7000 Gems + x2 60 min | $99.99 | One-time |