Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗CrazyArt · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Why are there ads after every level? Needs to be changed maybe after 10 levels or maybe ad free like maybe offer people 3.99 for no ads.
Always fun to play. Easy working’s for my brain. Usually completed with a feeling great and satisfaction from finding each different change of the pictures 😔😒
I might have liked it? I made it to level 48. Having to watch forces ads after every level and then being asked if I wanted a multiplier to increase rewards right after the ad annoyed me. I can’t stand multipliers and always skip them. Every game I have played with multipliers I have played successfully without using them. Now I avoid games with them altogether or only play ones that either have no forced ads or have minimal forced ads. We are forced to watch enough ads. Ads after every single level are also unnecessary and excessive. Deleted.
Welcome to Hidden Differences: Spot It, the ultimate puzzle game that challenges your observation skills and attention to detail! Dive into a world o...