Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Julien Percot · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Very fun and addicting in the early game, but as you get further along you realize that even being 50 levels higher than your opponent won’t allow you to win every time and the other high rated teams will win pretty much every game so winning the top leagues is extremely random and frustrating. If you lose a single game you might as well just quit then. You won’t win the league. Progression slows to an absolute crawl once you get past 80 to the point that the whole game becomes painfully unrewarding and repetitive. You still won’t get results consistently enough, so it just isn’t worth playing at that point. Team ratings are static so there is no real benefit to staying on lower rated clubs and moving up the divisions, which is a real missed opportunity. It would be great to turn a lower rated team into a powerhouse but it isn’t possible. This game is very disappointing because there is a lot of potential that just doesn’t land due to bad progression and game design choices. I’ve found similar flaws in a lot of this publisher’s other games. They are almost fun, but progression slows too quickly without any real reward so there is no endgame to play for.
Love these types of little gems that you can find, especially truly free ones (though be prepared for a grind without coaches). Biggest complaint by far is that, so far, every one of all 7 seasons I played, my team ended up in 7th place - top 6 teams are in a league of their own (usually end up season with 12-15 points of difference between 7th and 6th place. Furthermore, when you play against top teams in the league there seems to be a script - chance #1, I score, chance #2, I make a bad pass and then the opposing team scores 3 goals in the last 20 minutes of the game. I understand top teams should be stronger, but knowing how the season and certain matches will end just takes a LOT of fun out of the game. Hope you guys keep up the good work and keep updating, I will continue to support!
I have only had this game installed for a couple of days and I’ve already spent hours upon hours playing it. This is a great career sim that doesn’t feel like a “pay-to-win” game that you usually see from these types of games. These devs are amazing with the fact that there aren’t even ads in the game, they just want the player to enjoy the game for what it is without any type of micro transactions. Keep up the great work Devs!
****************** FREE FULL GAME NO ADS ****************** Manage your career as a professional football player and become a super star! - - - - -...
| Name | Price | Type |
|---|---|---|
| 15 Attribute boosters | $0.99 | One-time |
| 30 ATTRIBUTE BOOSTERS | $1.99 | One-time |
| 50 ATTRIBUTE BOOSTERS | $2.99 | One-time |
| PACK CHAMPIONS | $4.99 | One-time |
| 100 ATTRIBUTE BOOSTERS | $4.99 | One-time |
| COACH GOLD | $7.99 | One-time |
| PACK ULTIMATE | $7.99 | One-time |
| 500 ATTRIBUTE BOOSTERS | $9.99 | One-time |
| 1000 ATTRIBUTE BOOSTERS | $14.99 | One-time |
| COACH PLATINIUM | $14.99 | One-time |