Ultimate Football Club Manager

Games2rk · iOS

Ultimate Football Club Manager

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01 / Creative research

Turn the unknowns into a research plan.

01

Check the acquisition promise

Read the store headline, screenshots and description. What problem is the app promising to solve?

Study the storefront
02

Look for ad evidence

Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.

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03

Separate demand from paid growth

Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.

Review the market context

02 / Storefront & product

Where the click lands.

Study the product story and store experience behind the acquisition funnel.

Screenshots

Ultimate Football Club Manager screenshot 1Ultimate Football Club Manager screenshot 2Ultimate Football Club Manager screenshot 3Ultimate Football Club Manager screenshot 4Ultimate Football Club Manager screenshot 5Ultimate Football Club Manager screenshot 6Ultimate Football Club Manager screenshot 7Ultimate Football Club Manager screenshot 8

03 / Market context

The business behind the app.

Keep revenue, downloads and store rankings separate from advertising performance.

How Much Does Ultimate Football Club Manager Make?

Monthly Revenue
$1.0K
Annualized estimate
$12.0K
Per Download
$1.00

Platform Performance

🍎iOS
Revenue
$1.0K
Downloads
1.0K
Rating
4.5 (447)

Rating Distribution

4.5
★★★★
447 reviews
5
7%
4
2%
3
4%
2
11%
1
76%

Top Countries

🇺🇸 US🇬🇧 GB🇦🇺 AU
Reviews (3)
☆☆☆☆DaTrixsta12/3/2024
You Ruined It

I have a 91 Youth Coach, level 6 Youth Facility, after my team became good I can seldom find a 4 star let alone 5 while teams around me are spawning 90-99 overall 18 year olds with +5 boosts. You have to be joking, what am I meant to do to compete, if I buy their youth that’s all my money, can’t get money by winning because they have this unfair advantage in multiple ways, can’t get better facilities no money for it once you do one, The Rewards for winning tanked overnight now I would only get 9K TP and like $30 Mil despite only winning the UCL trophy like 4 times in 40 years, and the Prem 8 times in 40 years. I’m a premium member and my last save from a year ago in Germany also got corrupted and I was fired for winning and I had paid even more on that. I may be officially done, I can’t. Oh and before I go really my 97 overall team losing consistently to 80s only in cup matches or crucial parts of the season but every single season my competitors don’t have a single slip even when I buy those same players and make them work in my system same results, you can’t tell me this game isn’t hardcoded against the user, which at that point why even play? Addition from December 3, 2024: I played one single season with +5 for finishing the Goal Pass, next season 3 teams in my league are +10, Teams who beat me when I was a 104 briefly at 98 and 99 for perfect seasons 36 wins 2 draws including wins against my team are now stomping my 97-99 overall team every match different tactics so miss me with that “Overall doesn’t dictate”, yeah you’re right if the user controls the team they get debuffed into oblivion. I quit and I will never spend another dime on this game, you get a +5 after a battle pass season of grinding just to get punished for the rest of your save. Wow.

★★★★★deltaspaz11/3/2023
Very, very fun! A few amendments needed

Hello team, Great job, app is straightforward, game is SUPER addictive. I have a few ideas that may benefit the game further. As well as some challenges I’ve had along the way. Challenges and ideas: So I understand starting at the very bottom but if I choose a premier club (with the real club file download) - I feel as though they shouldn’t have to fight their way out of a whole - establishing quality level starting teams ie Quality: poor, bad, average, good, elite. With each - facilities, player quality, coaching staff ovr, starting budget and expectations are much higher as you choose a higher starting level. I understand in football upsets happen semi-often but c’mon bruv 87 rated going up against an 80 at HOME and losing???? If the roles were reversed my team would’ve been clobbered (as it was while climbing the ranks). I’d like to also see a meter or a gauge for transfer offered players being targeted for transfer ex: if don’t you accept it he will be happy or if you don’t accept it he will be furious and a locker room distraction. Whereas the current system is a coin flip…. How am I meant to know when to cash in then? Also I’d like to be able to simulate 1/4, 1/2, 3/4 or a full season rather than go through and click a button - I know that’s quite the negligent request but my work was solid and should hold up. (Watch it all fall apart haha) Look forward to any follow up - Cheers!

★★★★Goungjko-61615/26/2023
Good but inaccuracies

Wingers in the game are considered midfield players, I see why the developer made it like that so wingers can actually swap to midfield positions which is realistic but it messes up the formations like a 433 Att is considered a 451 att even though there is two wingers and not two outside midfielders (LM, RM) which is more accurate. The way i think this can be fixed is to just turn wingers into att position and deal with the fact you cant make them into LM/RMs or just make it where you can turn a players position to anything which is not unrealistic at all since wingers often can make striker (mbappe) and left and right backs can play left mid or wing as well. Not saying it should be changed but just something to think about. (At least change formation names please)

Version History (25)
1.9.02/12/2026
1.8.05/29/2025
1.7.011/17/2024
1.6.310/12/2024
1.6.29/20/2024
1.6.19/17/2024
1.5.08/16/2024
1.4.15/7/2024
1.4.04/25/2024
1.3.12/7/2024
Available In (114 Countries)
🇺🇸 United States🇦🇺 Australia🇨🇦 Canada🇫🇷 France🇩🇪 Germany🇬🇧 United Kingdom🇮🇹 Italy🇯🇵 Japan🇰🇷 South Korea🇷🇺 Russia🇩🇿 DZ🇦🇴 AO🇦🇷 Argentina🇦🇹 Austria🇦🇿 AZ🇧🇭 BH🇧🇧 BB🇧🇾 BY🇧🇪 Belgium🇧🇲 BM🇧🇷 Brazil🇧🇬 Bulgaria🇨🇱 Chile🇨🇴 Colombia🇨🇷 CR🇭🇷 Croatia🇨🇾 CY🇨🇿 Czech Republic🇩🇰 Denmark🇩🇴 DO🇪🇨 EC🇪🇬 Egypt🇸🇻 SV🇫🇮 Finland🇬🇭 GH🇬🇷 Greece🇬🇹 GT🇭🇰 Hong Kong🇭🇺 Hungary🇮🇳 India🇮🇩 Indonesia🇮🇪 Ireland🇮🇱 Israel🇰🇿 KZ🇰🇪 Kenya🇰🇼 KW🇱🇧 LB🇱🇹 Lithuania🇱🇺 LU🇲🇴 MO🇲🇬 MG🇲🇾 Malaysia🇲🇹 MT🇲🇽 Mexico🇳🇱 Netherlands🇳🇿 New Zealand🇳🇬 Nigeria🇳🇴 Norway🇴🇲 OM🇵🇰 Pakistan🇵🇦 PA🇵🇪 Peru🇵🇭 Philippines🇵🇱 Poland🇵🇹 Portugal🇶🇦 QA🇷🇴 Romania🇸🇦 Saudi Arabia🇷🇸 RS🇸🇬 Singapore🇸🇰 Slovakia🇸🇮 Slovenia🇿🇦 South Africa🇪🇸 Spain🇱🇰 LK🇸🇪 Sweden🇨🇭 Switzerland🇹🇼 Taiwan🇹🇭 Thailand🇹🇳 TN🇹🇷 Turkey🇺🇦 Ukraine🇦🇪 UAE🇺🇾 UY🇺🇿 UZ🇻🇪 VE🇻🇳 Vietnam🇧🇴 BO🇰🇭 KH🇪🇪 Estonia🇱🇻 Latvia🇳🇮 NI🇵🇾 PY🇦🇫 AF🇬🇪 GE🇮🇶 IQ🇱🇾 LY🇲🇦 MA🇲🇿 MZ🇲🇲 MM🇾🇪 YE🇧🇯 BJ🇧🇫 BF🇨🇲 CM🇨🇬 CG🇨🇮 CI🇯🇴 JO🇱🇦 LA🇲🇱 ML🇸🇳 SN🇹🇿 TZ🇺🇬 UG🇿🇲 ZM🇿🇼 ZW
Supported Languages (1)
English
App Details

Ultimate Football Club Manager is a free offline football sim game with addicting in depth football team gameplay: sign, buy, and train players, hire...

iOS App ID
1661079265
Content Rating
4+
Min OS
12.0
Size
108.4 MB
In-App Purchases
Yes
Publisher
Games2rk
Is

In-App Purchases (10)

NamePriceType
Motivate Tokens$0.99One-time
Goal Pass VIP$2.99One-time
XS Bank Boost$2.99One-time
Small Bank Boost$3.99One-time
S Training Points Boost$3.99One-time
UFCM Premium$3.99One-time
Special Team Boost 2$4.99One-time
Medium Bank Boost$6.99One-time
M Training Points Boost$6.99One-time
Large Bank Boost$13.49One-time