Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Zach Gage · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Great game! There are two bugs I’ve run into that have annoyed me but nothing severe enough to make me stop playing: 1. If you do too much tapping on random stacks of cards or use too many fingers at once, the game will suddenly stop registering a movable stack as movable, so no amount of tapping or dragging or anything except a force quit and reopening the game will fix. 2. Tapping on cards moves them to stacks that can take them, or the top row. There are some weird king/ace bugs as far as what will stack upon a single tap, and what won’t therefore forcing manual placement. Overall, nothing that is so annoying as to make me uninstall the game (unlike a word game that wouldn’t recognise “raccoon” as an English word).
This was the perfect game. My favorite game. I found it relaxing, even meditative. That is, until the first update in two years ruined the card colors. Now I can’t find a single color option that doesn’t have at least two suits that look nearly identical. Why? Seriously, why? Not all change is improvement. By all means, if you love monochromatic color schemes, keep ‘em. Keep ‘em all. But why take away color schemes that were easy to distinguish and… well, colorful? (I’m holding that 5th star hostage until the colors come back.) Now that my neurotic rant is over, kudos for excellent design, both in this game & Knotwords.
Great adaptation on the original Solitaire. What the developer doesn’t show in the screenshots is the game can be played in either portrait or landscape mode on an iPad. As others have stated, there is a server glitch. The number of wins differs based on the device I use — iPhone or iPad. I only have 1 iCloud account and I am signed in to that single iCloud account when I play. So, the levels, the game wins, and other achievements should be exactly the same regardless of the device.
From the creator of Sage Solitaire, comes a new Solitaire variant that breaks all the rules! 100% of deals are solvable! Like its footwear namesake...